Design, Production, Cosmetics and Ballistics for Insurgency: Sandstorm


This Unreal Fest Europe 2019 presentation offers a detailed look into the design and production of Insurgency: Sandstorm. This session will go over how developer New World Interactive organized its design and production meetings, how they developed and implemented the character cosmetics system, how their ballistics system works and why Unreal Engine 4’s Blueprints were instrumental in the development of these features and many others.

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