Blueprints In-depth - Part 1


In this presentation from Unreal Fest Europe 2019, Epic's Sjoerd de Jong offers an in-depth look into Blueprints. Best practices, dos and dont's, and recommendations on how to utilize Blueprints to its full potential. 

During this advanced class we will go into how to use Blueprints in a future proof and scalable way. We will look into how to collaborate on Blueprints within a team and how to integrate a C++ and Blueprints workflow with each other while providing recommendations regarding Blueprints compilation, run-time performance, and its impact on memory.

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