Blueprints: Blending System Architecture and Creativity


Lead Technical Designer Michelle Chapman, details how Deep Silver Dambuster Studios uses Blueprints throughout all departments to create games, specifically in creating sandbox gameplay, missions, and narrative beats. Take a look at their detailed Blueprint philosophy and how they try to promote teams to be creative, but in a way that helps maintain good system architecture with inheritance and reuse, instead of hand making individual scenarios every time.

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