Backend Solution for The Cycle and Integration with the Epic Ecosystem


What does it take to construct your own backend from scratch and integrate it with the UE4 ecosystem? Backend Engineers Alexander Matsko and Mario Arnaldos describe a modern backend solution, in addition to how and why YAGER switched to using a microservices approach and developed its own backend. 

You'll also learn how you can: keep backend, server, and client data sharing smooth; develop the game and the backend services in sync; integrate your services to clients without friction; and what it takes to move a live game from Steam to the Epic Games Store.

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