'Realistic AI Shark Movement in Sea of Thieves' by Rare

In this Unreal Fest Europe 2018 presentation, Rare’s Andy Bastable delivers a deep dive into the realistic AI shark movement used in the shared world multiplayer game Sea of Thieves. 

Join Andy as he provides insight into the challenges and design goals for multiplayer AI agents in Sea of Thieves, an understanding of the maths involved in constructing graceful arcs for continuous movement towards any goal, Rare’s method for dynamic obstacle avoidance and more.