May 22, 2018
‘Optimising Gems from YAGER’ by Joakim Ohlander
During his presentation, Joakim explains how to implement pooling systems for actors and components, as well as implementing performance managers to regulate subsystems based on good or bad FPS. He also explains how to extend the skeletal mesh merger to reduce component counts as well as ways to optimise for very limited bandwidth situations.
DOWNLOAD THE PRESENTATION SLIDES