In this Unreal Fest Europe 2018 presentation, Ninja Theory takes a look at its character and VFX pipelines, and how limited resources and a powerful subject matter informed some of the technical and artistic choices on Hellblade: Senua's Sacrifice.
In this Unreal Fest Europe 2018 presentation, Rare’s Andy Bastable delivers a deep dive into the realistic AI shark movement used in the shared world multiplayer game Sea of Thieves.
In this Unreal Fest Europe 2018 presentation, 3D/VFX artist Simon Trümpler discusses the interesting solutions for creating stylized fire, smoke and water (cascade, ripples) used in RiME by Tequila Works.
In this Unreal Fest Europe 2018 presentation, the head of The Farm 51 studio, Wojciech Pazdur, talks about using photogrammetry content to create modular levels using Unreal Engine 4.
In this Unreal Fest Europe 2018 presentation, Joakim Ohlander, Senior Game Engineer at YAGER, discusses how they approach optimisation in Unreal Engine 4.
From Epic's presentation on 3D Replays in Fortnite to Optimizing Gems from YAGER and Frogware's City Creation Tools in The Sinking City, you can now access the presentation decks from Unreal Fest Europe 2018 in one central location.