We hit the floor at Unreal Fest Europe 2018 to find out what attendees are saying about the inaugural event.
‘AAA Quality Meets Independent Freedom' by Ninja Theory
In this Unreal Fest Europe 2018 presentation, Ninja Theory takes a look at its character and VFX pipelines, and how limited resources and a powerful subject matter informed some of the technical and artistic choices on Hellblade: Senua's Sacrifice. ...
'Realistic AI Shark Movement in Sea of Thieves' by Rare
In this Unreal Fest Europe 2018 presentation, Rare’s Andy Bastable delivers a deep dive into the realistic AI shark movement used in the shared world multiplayer game Sea of Thieves. ...
'Stylized VFX in RiME' by Simon Trümpler
In this Unreal Fest Europe 2018 presentation, 3D/VFX artist Simon Trümpler discusses the interesting solutions for creating stylized fire, smoke and water (cascade, ripples) used in RiME by Tequila Works. ...
‘Photogrammetry Content in Modular Level Design’ by The Farm 51
In this Unreal Fest Europe 2018 presentation, the head of The Farm 51 studio, Wojciech Pazdur, talks about using photogrammetry content to create modular levels using Unreal Engine 4.
‘Optimising Gems from YAGER’ by Joakim Ohlander
In this Unreal Fest Europe 2018 presentation, Joakim Ohlander, Senior Game Engineer at YAGER, discusses how they approach optimisation in Unreal Engine 4.
Unreal Fest Europe Overview
Get the details of Unreal Fest Europe, set to take place in Berlin, April 24-27.
Unreal Fest Europe 2018 Presentations
From Epic's presentation on 3D Replays in Fortnite to Optimizing Gems from YAGER and Frogware's City Creation Tools in The Sinking City, you can now access the presentation decks from Unreal Fest Europe 2018 in one central location. ...
Unreal Fest Europe 2018 Photo Gallery
Take a look behind the scenes of the first ever Unreal Fest Europe via a visual tour featuring hundreds of photos.