
Opening Session lineup
Unreal Fest Livestream
Livestream 1
UEFN Roadmap, Fabulous Content for Fab: Creating Assets to Sell on Fab, Behind the Scenes on ESPN’s ‘NHL Big City Greens Classic’ Event, Extending Unreal Engine to Create the StoryTech of Hogwarts Legacy, and Building a Business Creating the Metaverse
October 3
10:30 AM - 5:45 PM CSTLivestream 2
ICVR’s Real-Time Pipeline, Optimizing UE5: Rethinking Performance Paradigms for High-Quality, Visuals Pt.1: Nanite and Lumen, Look Development with Substrate and Lumen, Developer Iteration and Efficiency in Unreal Engine, and How NASA Is Using Simulations and Game Engine Technologies to Help Get Us Back to the Moon
October 3
10:30 AM - 5:45 PM CSTLivestream 3
Blueprints: What, When, Why, and How?, Creating Cinematics for Games, Film, TV, and Broadcast with Unreal Engine, Features and Tips for UE in ’23, Unleashing the Power of Unreal Engine: Animation Pipeline for Artists and Studios, and Procedural Content Generation Tools in UE5: Overview and Roadmap.
October 3
10:30 AM - 5:45 PM CST
Sessions
Event Activity
Badge Pickup and Opening Mixer
October 2
10:00 PM - 12:30 AM UTCEvent Activity
Breakfast
October 3
12:30 PM - 1:30 PM UTCCross-Industry
Redefining Entertainment: Captivating Audiences in the World of Tomorrow
Join us as we kick off Unreal Fest 2023 by exploring the future of entertainment. We’ll get things underway with the Epic team delving into innovative ecosystem tools that are shaping the landscape of entertainment. We’ll take a look at how far we’ve come in the past six months, as well as reviewing the latest advancements in Unreal Engine 5.3 and showing how these tools are being leveraged by a new generation of creators with UEFN.
Then, we’ll welcome some leading industry figures to hear their thoughts about the evolving definition of the word “entertainment.” What does that mean to audiences in 2023 and beyond?
As entertainment evolves, we understand that it is not just about the next big game, cinematic experience, or industrial innovation—it is about connecting hearts and minds to create moments that transcend the screen and resonate with audiences in ways that make them feel truly alive.
October 3
2:00 PM - 3:00 PM UTCCross-Industry
Blueprints: What, When, Why, and How?
Blueprints can do a lot of things, but when should you use them, and what can you do with them? This session is a full Blueprint A to Z, useful for first-timers right through to experts; we might even have some useful tips and tricks that you didn’t know about!
With Unreal Engine 5, we have introduced a host of new Blueprint capabilities, so join us to find out some pieces you may have missed; we’ll also get you up to speed on some exciting new Blueprint features in UE 5.3 and demonstrate how you can use them both within and to create your pipeline.
October 3
3:30 PM - 4:30 PM UTCCross-Industry
Diving Deep with MetaHuman Animator
In this session, we cover the full workflow of using the new Live Link Face app to record Identity and performance takes, then bring these into Unreal Engine to develop your own custom MetaHuman, which you will animate with full body animation. We’ll include lots of tips and tricks along the way, including using them with virtual reality!
Participants will require previous experience of working with MetaHumans and must bring an iPhone 12 or newer.
October 3
3:30 PM - 4:30 PM UTCGames
Exploring Chaos: Flesh, Fluids, and Fractures
October 3
3:30 PM - 4:30 PM UTCMedia & Entertainment
ICVR’s Real-Time Pipeline
October 3
3:30 PM - 4:30 PM UTCCross-Industry
Introduction to Niagara Particle Effects in UE5
October 3
3:30 PM - 4:30 PM UTCMedia & Entertainment
Introduction to PCG Workflows in Unreal Engine 5
This course will explore the exciting world of procedural content generation (PCG) using Unreal Engine. We’ll break down the basics of PCG and show you how to use it to create various environments.
Throughout the course, we’ll walk you through the build-up and workflow of PCG, providing comparisons to traditional scattering tools like Rail Clone in 3ds Max or XGen/Bifrost in Maya. You’ll learn how to use these tools to create detailed and complex environments, all while maintaining control over the final result. By the end of this course, you’ll have a solid understanding of PCG and how to use it to create stunning environments in Unreal Engine.
October 3
3:30 PM - 4:30 PM UTCUEFN & Creative
Linking Devices with Verse
October 3
3:30 PM - 4:30 PM UTCAreas to explore
Unreal Fest expo, first floor
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Epic ecosystem tools
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Platinum Partner Sponsors
Second floor
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The Dev Hub
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Gold Partner Sponsor Hub
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Gaming Lounge