Unreal Engine was everywhere at the show, and our first stop was the "Made in MA" PAX Pre-Party held by Mass DiGi the night before the show.
UE4 teams present:
- The Flame In The Flood by Molasses Flood
- Perception by The Deep End Games
- Zed by Eagre Games
- SOL Contingency
- And last but not least Bacon Man by Skypmap Games
A special thanks goes out to the Boston Unreal Engine Meetup group for organizing our involvement in the festivities.
Now onto the main event. Everywhere we looked on the expo floor, Unreal Engine teams were there.
Lawbreakers from Boss Key had a three-hour wait (minimum) in their line all weekend, not to mention a giant booth.
Red Barrels brought in a terrifying light-proof booth for Outlast II.
Frima created an elaborate setup to show off Fated in VR.
Studio Wildcard brought along a giant T-Rex for ARK: Survival of the Fittest and let people ride it!
Robot Entertainment had Orcs Must Die! protesters.
Battleborn from Gearbox Software had a great showing and an enormous presence.
I found RUINER by Reikon Games in the Devolver booth and played for a while - love the art style! (and the blurry photo!)
Epic also partnered with IndieMEGABOOTH to support their chosen UE4 teams. Great to see Unreal Engine represented by:
- Astroneer from System Era Softworks
- Deliver us the Moon from KeokeN Interactive
- Into the Stars from Fugitive Games
- The Flame in the Flood from The Molasses Flood
We love working with the folks at IndieMEGABOOTH. If you’re interested in showing with them at PAX Prime, make sure to submit your game! We're financially supporting Unreal teams there as well.
In addition, I sat on Alienware’s VR panel alongside Oculus' Chris Jurney and other fine folks:
Much discussion was had about the future of VR, but I’ll point out that many of the best-selling experiences on the Oculus store right now - ADR1FT, Chronos, and EVE: Valkyrie - are built with UE4.
Our team from Epic also showed Paragon in the PlayStation booth. Free stress test this weekend!
All in all, there were forty two (42!) Unreal Engine games shown at PAX East by my count. It’s pretty amazing to look at the breadth of this list:
- ADR1FT by Three One Zero/505 Games
- Mean Greens by Virtual Basement
- Mirage by Torn Banner
- GRIP by Caged Element
- Moving Hazard by Illfonic
- Dead By Daylight by Behaviour
- Lawbreakers by Boss Key
- We Happy Few by Compulsion
- Rokh by Darewise
- Outlast II by Red Barrels
- Orcs Must Die by Robot Entertainment
- ARK: Survival Evolved by Wildcard
- ARK: Survival of the Fittest by Wildcard
- Bacon Man by Skymap Games
- Zed by Eagre Games
- Fortified by Clapfoot
- The Culling by Xaviant
- Starfighter Inc from Impeller
- Battleborn by Gearbox
- Stories: The Path of Destinies by Spearhead Games
- Final Fantasy VII Remake by Square Enix
- Kingdom Hearts III by Square Enix
- Raw Data (VR) by Survivos
- Ruiner by Reikon/Devolver
- The Long Journey Home by Daedalic
- Street Fighter V by Capcom
- Streamline by Proletariat
- Seven by ImagiNation
- Rising Storm 2: Vietnam by Tripwire
- Rez infinite PSVR by Enhance Games
- Gears of War 4 by Microsoft
- Dreadnought by Yager/Grey Box
- Rocket League by Psyonix
- Perception by The Deep End Games
- Shiny by Garage227
- Paragon by Epic Games
- ABZU by Giant Squid/505
- Killing Floor 2 by Tripwire
- Astroneer by System Era Softworks
- Deliver us the Moon by KeokeN Interactive
- Into the Stars by Fugitive Games
- The Flame in the Flood by The Molasses Flood
See you at PAX Prime, September 2-4 in Seattle, where you'll find Epic, and we'll be looking for even more Unreal Engine games.