The Pulse

Follow the latest thinking on interactive technology

The Pulse is a thought-provoking video series that uncovers emerging trends in interactive technology across architecture, automotive, film & TV, and games. Get inspired and explore real-time 3D today! 


Episode 4 - The next-gen gaming revolution

On The Pulse

August 11



Virtual Spaces and the Future of Collaboration

Discover how virtual spaces and interactive technology are transforming collaboration across the AEC industry. Watch now.

September 9



Virtual Production: The Transition to Real-Time Filmmaking

Explore how production and post are merging, as real-time environments open up narrative opportunities and facilitate final pixels in camera. Watch now.

October 20



Virtual Cars and the Impact of Digital IP

Take a dive into the next digital shift for the automotive industry and how it's powering innovations in design, manufacturing, and marketing. Watch now.

November 11



The Next-Gen Gaming Revolution

Join us as we discuss next-gen technology and what it means for the future of game development and gameplay. Watch now.

Featured speakers

Davide Ferrari

Car Configurator IT Product Owner, Technology Innovation Architect
Davide entered Ferrari as the Head of IT Security for the Racing division. He brought the team’s “win the race” approach to Ferrari GT, where he extended his work into the use of computer graphics and Unreal Engine to develop dealership car configurators and AR/VR experiences.

Felix Jorge

Co-Founder, CEO, and Creative Director
Happy Mushroom Studios
With over a decade of experience working as a previs artist on dozens of blockbuster films including Mad Max: Fury Road and Avengers: Age of Ultron, Felix Jorge recently supervised the Virtual Art Department on season one of The Mandalorian. He is now leading a team at Happy Mushroom Studios that is shaking up Hollywood’s status quo through game-changing virtual production techniques.

Gwen Frey

Founder & Lead Developer
Chump Squad
With over 12 years of experience working on blockbuster titles such as BioShock Infinite and indie video game hits such as The Flame in The Flood, Gwen Bond recently founded Chump Squad and launched multi-platform puzzler Kine. She is now looking to the future of gaming technology as she develops her next title, Lab Rat.

Mike Grier

Chief Creative Officer & Co-Founder
Ember Lab
Responsible for Ember Lab’s creative vision, Mike leads a multinational team of artists who craft the compelling artwork and animations driving the success of Kena, Bridge of Spirits. His primary goal is to meld different artistic disciplines and technical backgrounds into an authentic experience with a cohesive visual aesthetic. A talented film director, Mike’s captivating style is reflected in the studio’s commercial portfolio and independent projects.  

Jan Bunge

Jan Bunge is a trained landscape architect with a background in urban design. At Squint/Opera, he oversees creative excellence and technology. An expert in virtual design and communication tools, Jan has contributed to Propmodo magazine and Voices from McKinsey & Co about the impact of technology on the built environment.

Sam Nicholson

CEO and Founder
Stargate Studios
Sam Nicholson, ASC, is CEO and Founder of Stargate Studios, an award-winning international production company that specializes in visual effects and virtual production. Sam has been involved in film and television production for over 40 years, with credits that include Star Trek: The Motion Picture; The Walking Dead; and Grey’s Anatomy.

Cobus Bothma

Kohn Pedersen Fox
Cobus Bothma has over 25 years’ experience in design within the construction and automotive industry, developing bespoke products for commercial, hospitality, and leisure use. His key skills include the generation of complex architectural 3D geometry, data generation, and visualization.

Burak Soehmelioglu

IT Product Owner
BMW Group
Based in Munich, Germany, Burak has over seven years of experience in 3D real-time technologies for large-scale industries. He is now leading the enterprise-wide VR/AR platform and making 3D accessible to everyone at BMW Group.

Brian Crecente

Video Game Industry Consultant
Brian founded video gaming site Kotaku and co-founded Polygon. He was also the video games editor for Rolling Stone and for Variety and wrote a weekly gaming column for McClatchy-Tribune News Service for about a decade. He currently consults for publishers and the video game industry. Past and current clients include The Washington Post, LEGO, Minute Media, Survios, and Epic Games.

Rory Carroll

Rory has been writing about cars and car culture for over ten years. Prior to his current post as Editor-in-Chief at Jalopnik, he was Publisher and Editorial Director at Autoweek magazine. He is based at the heart of the global car industry in Detroit, Michigan.

David Basulto

Founder and Director
David Basulto is the Founder and Director of ArchDaily, the world’s most visited architecture website. He is a member of the Mies Crown Hall Americas Prize International Advisory Council in Chicago, and of the Endeavor Foundation in New York. David currently divides his time between Santiago and Berlin.

Mike Seymour

Based in Sydney, Australia, Mike Seymour is a researcher, lecturer, writer, media-tech specialist, and the co-founder of fxguide. Mike has previously worked in film and TV R&D and in production, winning an AFI and being nominated for an American Emmy Award. He is well known for his work on digital humans.

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