Learn from Our Tech Experts
Note: Tech Talks will run from 9:30 a.m. until 4:30 p.m., and a SIGGRAPH badge is required to attend.
Here’s the full schedule:
9:30am-10:30am | The Technology Behind 'The Speed of Light'
Come learn about the tools and technology behind 'The Speed of Light', an early technical demonstration of what is possible with real-time ray tracing features.
Presenters: Juan Canada , François Antoine, Min Oh
11:00am-12:00pm | Fortnite - Advancing The Animation Production Pipeline
Looking to improve your understanding of animation production in Unreal Engine? Follow Epic’s Brian Pohl and Ryan Mayeda as they chart the course of new workflow and pipeline improvements to UE4 while dissecting the Fortnite cinematic trailer one year after its initial release.
In this lecture, you'll learn more about what we've improved, changed, and added to UE4 to dramatically streamline your animation pipeline. We'll examine Perforce setup, source control, python integration, sequencer improvements, better production management techniques through UE4's Shotgun integration capabilities, and more!
Presenters: Brian Pohl, Ryan Mayeda
12:30pm-1:30pm | Real-time Motion Capture in Unreal Engine
Motion Capture technology has come a long way over the years, expanding from its early roots as a medical tool for biomechanics to being widely used in Hollywood blockbuster films.
Ready to experience the next wave in motion capture innovation? Join us to see for yourself how Unreal Engine is helping to break boundaries and bring the power of real-time motion capture to film, games, theater, and beyond!
Presenter: David Hibbitts
2:00pm-3:00pm | Virtual Production with Unreal Engine 4.20
With the release of Unreal Engine 4.20, creative teams in the film and television world have an array of new tools designed to support the virtual production process. These tools are defining a new wave of production workflows that integrate real-time visual effects with live action footage.
Join us as we take a look under the hood of UE4's new virtual camera, genlock, timecode, sequence recorder, and video I/O capabilities that are destined to alter the way you make visual content.
Presenters: Brian Pohl, Ryan Mayeda
3:30pm-4:30pm | Mixed Reality Production using Unreal Engine 4.20
Curious about what it takes to build a mixed reality entertainment attraction
using Unreal Engine 4? Join us to learn more about the pipeline and processes of designing themed mixed-reality experiences for a local stage.
This tech talk will delve into mixed reality production processes using UE4, VR hardware, real lighting and effects integration using DMX/Midi/Artnet, and motion capture systems. You’ll also learn to build live 3D characters with motion tracking IK, which helps in crafting immersive experience for live actors and players alike.
Presenter: David Hurtubise