GDC season is one of our favorite times of year, as we're afforded the opportunity to meet incredible developers, share ideas with others and get inspired by what people are creating with UE4. We are once again bringing a sampling of our amazingly talented community with us to the show to celebrate their admirable work. If you're planning to attend GDC, drop by and say, “Hey!” to our team, and keep an eye out for the following Unreal Engine community members:

Baolong Zhang
Lead Character Artist, Supermassive Games

Carlos Coronado
Indie Game Developer

Cedric Neukirchen
Marketplace Content Creator

Celeste Peeters
CEO, Panda Studios

Jeremy Anderson
Director, Cool Blue Moon

Moritz Wundke
Engine Programmer

Nick Pfisterer
Game Designer

Pablo Zurita
Rendering & Engine Programmer

Ross Pawley
Game Developer

Sebastien Rombauts
Senior Software Engineer
We're proud to have such a great group of developers join us at the show. Stop by booth #1024 in the South Hall to meet these remarkable individuals and say hello to the Unreal Engine team while you're there!