Andrew Harris joined Epic in 2016 as Studio CG Supervisor, where his team works with the latest real-time technology to pioneer new filmmaking and virtual production techniques using Unreal Engine.
Prior to joining Epic, Andrew spent nearly two decades working at the intersection of film and technology. Originally trained in traditional photography and filmmaking, Andrew transitioned quickly into the field of computer graphics and worked at many of the places where the new technology was being pushed the furthest: Alias|Wavefront, PDI|Dreamworks, ESC, Pixar, and Lucasfilm. He’s worked on such projects as the original X-Files television show, Star Trek, Shrek, The Matrix sequels, Cars, The Clone Wars television series. Andrew also spent over 9 years living in Asia managing outsourcing efforts for numerous episodic projects in Taiwan, China, India, and Japan.