March 27, 2018

Showcasing Unreal's New Material Layering System


Mar 21 - Mar 23 | Moscone South | Booth 423

This session by Epic's Alan Willard demonstrates UE4’s new experimental system for creating layered materials. 

This new approach to material construction offers extreme flexibility and future editiablity for in-game assets, especially for content that will require many variations, such as character skins.