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San Francisco
GDC 2018
Experience everything Unreal Engine at the 2018 Game Developers Conference.
"State of Unreal" Opening Session
Yerba Buena Center for the Arts Theater
March 21, 9:30am - 10:30am PT (WATCH NOW)
Join Epic Games for an up close look at new technologies that will be revealed during the annual “State of Unreal”...
GAMES. JOBS. BEER.
March 21 - March 23 | All Show Floor Hours
Moscone Center South
We celebrate Unreal Engine developers throughout the world with a showcase of amazing games, exclusive...
Cinematic Lighting in Unreal Engine
March 21, 11:00am - 12:00pm PT
Yerba Buena Center for the Arts Theater
Get an in-depth view of next-gen experimental lighting and rendering techniques in Unreal Engine, developed...
Creating Believable Characters in Unreal Engine
March 21, 12:45pm - 1:45pm PT
Yerba Buena Center for the Arts Theater
Learn the processes and techniques used by the artists and engineers at Epic Games and...
GDC 2018 Unreal Engine Education Summit
March 20, 8:30am - 11:30am PT
Four Seasons Hotel & Residences
Yerba Buena A
You are invited to attend Epic Games’ annual GDC Unreal Engine Education Summit, which...
Optimizing Unreal Engine for Fortnite: Battle Royale
March 21, 2:00pm - 3:00pm PT (Part I)
March 21, 3:30pm - 4:30pm PT (Part II)
Yerba Buena Center for the Arts Theater
(Part 1) - Taking FNBR...
Programmable VFX with Unreal Engine’s Niagara
March 21, 5:00pm - 6:00pm PT
Yerba Buena Center for the Arts Theater
Join us for a first look at Epic Games' new Unreal Engine VFX editor, Niagara....
Unreal Engine GDC 2018 Livestream
March 22, 11:00am - 1:00pm PT
Moscone South | Booth 423
Hosted by Community Manager Amanda Bott, the Unreal Engine livestream broadcasts straight from our booth at GDC...
Volumetric Fog and Lighting in Unreal Engine 4
Mar 21 - Mar 23 | Moscone South | Booth 423
This session by Epic's Sjoerd De Jong covers the latest improvements to Unreal Engine volumetric fog and...
Showcasing Unreal's New Material Layering System
Mar 21 - Mar 23 | Moscone South | Booth 423
This session by Epic's Alan Willard demonstrates UE4’s new experimental system for creating layered materials.
WATCH NOW
Building High-End Gameplay Effects with Blueprint
Mar 21 - Mar 23 | Moscone South | Booth 423
Epic's Chris Murphy explores how Unreal Engine's Blueprint allows developers to create high-end effects that impact many...
Connecting Maya to Unreal with LiveLink
Mar 21 - Mar 23 | Moscone South | Booth 423
In this session by Epic's Wes Bunn, you will learn how to speed up your animation workflow...
Fortnite’s Real-Time Lighting Techniques and Tools
Mar 21 - Mar 23 | Moscone South | Booth 423
In this session presented by Epic's Zak Parrish, you will learn about some of the dynamic lighting...