In this GDC 2017 session, members of the Unreal Engine 4 development team demonstrate several exciting upcoming animation and physics features for the engine. These include new workflows for previewing and editing animation, new tools for creating physics simulations with improved quality and performance, and other ways to improve the quality of digital characters. Our goal is to allow teams of all sizes to easily make cutting-edge, engaging experiences!
As part of this showcase, 3Lateral presents Gene Splicer, its novel approach to parametric modeling of avatars embedded in Unreal Engine, which is both a production and runtime solution for democratizing high-end character rigs. Gene Splicer evaluates the appropriate rig for the animated avatar created by user, and this all happens in milliseconds. This solution is based on a database of scanned people, and through this database approach we're generating truly unique characters with appropriate facial gestures for their anatomy, while keeping the ability to use the same animation across the created population. This technology is not just high-quality, but is also highly optimized for both high-end cinematics and VR applications.
SPEAKERS:
James Golding, Lead Framework Programmer, Epic Games
Thomas Sarkanen, Programmer, Epic Games
Benn Gallagher, Programmer, Epic Games
Ori Cohen, Programmer, Epic Games
Martin Wilson, Senior Programmer, Epic Games
Vladimir Mastilovic, CEO, 3Lateral
For a complete rundown of the technologies and innovations on display during this year's 'State of Unreal' presentation during GDC 2017, head here.