March 20, 2017

GDC 2017: Making Physics-Based Mayhem

By Daniel Kayser

Would your PC or console game be more fun if you could fling about huge groups of ragdoll-simulated characters? (The answer is probably yes.)

In this GDC 2017 presentation from the Unreal Engine booth, Alan Noon, Sr. DevRel Technical Artist, Epic Games explores how UE4's new Immediate Mode Physics enables developers to add more physics-based mayhem to their worlds than ever before! Viewers will see how they can simulate dozens of ragdolls simultaneously, how to blend physics and animation together, and how this new physics feature can make it all possible while maintaining 60fps on both PC and consoles!


Alan Noon, Sr. DevRel Technical Artist, Epic Games

For a complete rundown of the technologies and innovations on display during this year's 'State of Unreal' presentation during GDC 2017, head here.