March 17, 2017

GDC 2017: Interactive 2D Fluid Simulations in Unreal

By Daniel Kayser

Join Epic Games for a look at creating interactive 2D fluid simulations to add a new level of physical realism - or just fantastical effects - to your environments!
 

 

In this GDC 2017 demo by Sam Dieter, Sr. Technical Writer, Epic Games, we utilize Render Targets alongside UE4’s powerful Blueprint visual scripting system to develop a 2D fluid simulation with realistic ripple propagation.  Throughout the presentation, you’ll see how to properly set up the necessary Materials, how to implement Render Targets, and how drive the entire effect via Blueprint to create incredible fluid sims that react to your game elements!

Speaker:

Sam Dieter, Sr. Technical Writer, Epic Games

For a complete rundown of the technologies and innovations on display during this year's 'State of Unreal' presentation during GDC 2017, head here.