Epic Games at SIGGRAPH 2023

August 6 - 10, 2023

We’re thrilled to be back at SIGGRAPH for a special 50th year celebration of discovery and advancements in computer graphics and interactive technologies.

Come dive into the Epic ecosystem and explore how tools like Unreal Engine, Quixel, ArtStation, MetaHuman, Twinmotion, and RealityCapture are empowering creators and putting more fun into filmmaking. 

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Got a story you can’t wait to tell?

Join us at SIGGRAPH and discover how interactive 3D technology offers a more creative and collaborative way to bring your ideas to life. 

Our sessions cover everything from real-time animation and digital humans to virtual production and photorealistic worldbuilding.
Courtesy of Adam Valdez

Take a look at what's on

Whether you’re a budding indie filmmaker or veteran animation artist, we’ve got a session for you at SIGGRAPH. Check out the lineup below. 

All sessions are held at the Los Angeles Convention Center - West Hall - Room 503

  • Tuesday, August 8
  • Wednesday, August 9
  • Thursday, August 10

10:00 - 10:50 AM PDT

State of Unreal in Media & Entertainment

Unreal Engine has been the driving force behind the recent explosion of Ecosystem tools in film and television, and UE5 has put even more fuel on the fire of innovation. Learn what's new in 5.2, what's coming in 5.3, and how using UE in your visualization efforts has never been easier.
Jordan Thistlewood, Product Management Director, Virtual Production
Miles Perkins, Director, UE Business, Media & Entertainment

11:00 - 11:50 AM PDT

Introducing Quixel's Photogrammetry & Scanning Library

Join us for this introduction to the newly published Quixel/Megascan photogrammetry and scanning knowledge base and workflow libraries.
Luis Cataldi, Lead Evangelist, Quixel

12:00 - 12:25 PM PDT

ArtStation: An Introduction to the Showcase and Career Platform for Artists

Join us for an introduction to ArtStation—the premiere showcase, portfolio, and career platform. Learn how to be seen and found throughout your professional journey.
Justin Hoey, Head of Product Management and GTM, Artstation

1:30 - 2:20 PM PDT

The Voice in The Hollow

The Voice in the Hollow is a great example of how small teams can do big things with real-time animation tools.
Miguel Ortega, Director & VFX supervisor
Tran Ma, Writer and Production Designer
Half M.T Studios

2:30 - 3:20 PM PDT

Epic Ecosystem Speed Build of Stylized Animation

In this session, we'll create an animated character in a lush environment using the tools in the Epic ecosystem. We'll cover the complete workflow, from start to final pixels. We'll create the environment with RealityScan and Quixel Megascans, and use Unreal Engine's built-in rigging and animation features with Metahuman Animator to bring life to the character.
Daryl Obert, Senior Marketing Manager

3:30 - 4:30 PM PDT

Office Hours

Have a question? Just want to say hello? Our team will be here to chat on a first-come, first-served basis for the last hour of the day.
Daryl Obert: Unreal Engine, Twinmotion, MetaHuman
Diana Diriwaechter: UE Education
Kamy Leach: MetaHuman
Kevin Miller: Training (Sequencer, Animation, Virtual Prod., ICVFX)
Nathalie Bergeron: Marketing
Rebecca O’Neil and Kayla Sachs: UE Service Partnerships
Sam Anderson: Twinmotion, Unreal Engine
Sean Spitzer: Training (ICVFX, Lighting, Materials, Virtual Prod.)

Where else can you find the Unreal Engine Team?

Educator’s Forum

The Unreal Engine team is thrilled to be participating in the SIGGRAPH Educator’s Forum once again! We’ll be presenting two talks—swing by and pull up a seat:
  • An Ecosystem Approach to Education (Monday, August 7 at 10:30 AM PDT)
  • Sustainable Success in the Unreal World: Paving the Way for Future Artists (Monday, August 7 at 11:15 AM PDT)

You can see the full program here. Experience badge or higher is required to attend the Educator’s Forum.
Courtesy of Framestore

Panels & Talks

The Unreal Engine team and our partners are excited to be talking on a number of panels throughout the SIGGRAPH program including:

Open Source Days

Open Source Days, hosted by Academy Software Foundation, is the leading event dedicated to open source software for visual effects, animation, and digital content creation. Unreal Engine is proud to be a partner of this event and will be speaking in the following session:
  • Open Review Initiative Discussion (Monday, August 7 at 2:00 PM PDT)

You can learn more here.

Electronic Theater

Come see the great work of the community at the Electronic Theater, a special part of the SIGGRAPH event that showcases the evolution of animation and the limitless possibilities ahead. We are excited to see projects such as The Voice in the Hollow, created with the help of Megascans and Unreal Engine. 

Note a separate ticket is required to visit Electronic Theatre.

Autodesk | West Hall, Booth 237

Stop by to chat about ShotGrid & Unreal Engine Integration, connecting Unreal Engine to Maya with Live Link. Ryan Mayeda and Shawn Dunn, Lead Technical Product Managers, Virtual Production will be at the Autodesk booth Wednesday, August 9, from 1:30 to 2:30 PM PDT. 

Real-Time Live!

Real-Time Live! invites audiences to share their cutting-edge, real-time technology demos. Check out the event to see the latest and greatest in real-time graphics from innovative researchers and some Unreal Engine partners like Ozone!

Note a separate ticket is required to attend Real-Time Live!

Join us at SIGGRAPH 2023

Want to explore how the Epic ecosystem can supercharge your filmmaking process? Register for SIGGRAPH 2023 today and come watch our sessions!