We’re thrilled to be back at SIGGRAPH for a special 50th year celebration of discovery and advancements in computer graphics and interactive technologies.
Come dive into the Epic ecosystem and explore how tools like Unreal Engine, Quixel, ArtStation, MetaHuman, Twinmotion, and RealityCapture are empowering creators and putting more fun into filmmaking.
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Join us at SIGGRAPH and discover how interactive 3D technology offers a more creative and collaborative way to bring your ideas to life.
Our sessions cover everything from real-time animation and digital humans to virtual production and photorealistic worldbuilding.
Courtesy of Adam Valdez
Take a look at what's on
Whether you’re a budding indie filmmaker or veteran animation artist, we’ve got a session for you at SIGGRAPH. Check out the lineup below.
All sessions are held at the Los Angeles Convention Center - West Hall - Room 503
Tuesday, August 8
Wednesday, August 9
Thursday, August 10
10:00 - 10:50 AM PDT
State of Unreal in Media & Entertainment
Unreal Engine has been the driving force behind the recent explosion of Ecosystem tools in film and television, and UE5 has put even more fuel on the fire of innovation. Learn what's new in 5.2, what's coming in 5.3, and how using UE in your visualization efforts has never been easier.
Jordan Thistlewood, Product Management Director, Virtual Production Miles Perkins, Director, UE Business, Media & Entertainment
Join us for this introduction to the newly published Quixel/Megascan photogrammetry and scanning knowledge base and workflow libraries.
Luis Cataldi, Lead Evangelist, Quixel
12:00 - 12:25 PM PDT
ArtStation: An Introduction to the Showcase and Career Platform for Artists
Join us for an introduction to ArtStation—the premiere showcase, portfolio, and career platform. Learn how to be seen and found throughout your professional journey.
Justin Hoey, Head of Product Management and GTM, Artstation
1:30 - 2:20 PM PDT
The Voice in The Hollow
The Voice in the Hollow is a great example of how small teams can do big things with real-time animation tools.
Miguel Ortega, Director & VFX supervisor Tran Ma, Writer and Production Designer Half M.T Studios
2:30 - 3:20 PM PDT
Epic Ecosystem Speed Build of Stylized Animation
In this session, we'll create an animated character in a lush environment using the tools in the Epic ecosystem. We'll cover the complete workflow, from start to final pixels. We'll create the environment with RealityScan and Quixel Megascans, and use Unreal Engine's built-in rigging and animation features with Metahuman Animator to bring life to the character.
Daryl Obert, Senior Marketing Manager
3:30 - 4:30 PM PDT
Office Hours
Have a question? Just want to say hello? Our team will be here to chat on a first-come, first-served basis for the last hour of the day.
Daryl Obert: Unreal Engine, Twinmotion, MetaHuman Diana Diriwaechter: UE Education Kamy Leach: MetaHuman Kevin Miller: Training (Sequencer, Animation, Virtual Prod., ICVFX) Nathalie Bergeron: Marketing Rebecca O’Neil and Kayla Sachs: UE Service Partnerships Sam Anderson: Twinmotion, Unreal Engine Sean Spitzer: Training (ICVFX, Lighting, Materials, Virtual Prod.)
10:00 - 10:50 AM PDT
Using Previsualization to Bring HBO's 'The Last of Us' to Life
Join the SOKRISPYMEDIA team as they break down their previsualization work on HBO's Hit Show The Last of Us. In this talk, they'll give an in-depth showcase on the work that enabled them to build one of the key sequences of the show and manipulate it in real time.
Micah Malinics, SOKRISPYMEDIA Sam Wickert, SOKRISPYMEDIA Brendan Forde, SOKRISPYMEDIA
11:00 - 11:50 AM PDT
Virtual Cinematography with Unreal Engine
Lean how Unreal Engine’s virtual cinematography framework has given rise to new and advanced techniques in film and animation studios.
Thomas Kilkenny, Senior Technical Product Manager, Virtual Production Adam Kunsberg, Virtual Production Consultant John Brennan
12:00 - 12:25 PM PDT
Demystifying Virtual Production Equipment Requirements for the Indie Filmmaker
The independent filmmaker wanting to deploy ICVFX faces a difficult task when trying to replicate the functionality of larger virtual production stages. This class will demystify the range of hardware options available to the budget filmmaker in order to replicate the results of more expensive ICVFX setups.
Brian J. Pohl, Technical Program Manager
1:00 - 1:25 PM PDT
Twenty UE Tips in 20 Minutes
With everything from workflow tips to user interface tricks, this session will feature 20 quick techniques to improve your efficiency in Unreal Engine. You'll learn about new features as well as some older features you may have missed along the way that can help improve your general Unreal Engine productivity.
Sam Anderson, Senior Technical Marketing Manager
1:30 - 1:55 PM PDT
Organizing Animation in Engine
In this session, we'll explore recent improvements to animating in engine with Sequencer.
Kevin Miller, Instructor, Unreal Engine
2:00 - 2:25 PM PDT
From storyboards to hybrid animation in UE
In this session, we'll use Praxinos tools in Unreal Engine to create storyboards, match them with animation created in engine, and then add 2D drawn animation to create hybrid 2D/3D animation.
Kevin Miller, Instructor, Unreal Engine
2:30 - 2:55 PM PDT
Adding Complexity to Animations
This session will cover using Control Rig and physics for secondary animation.
Tony Bowren, Solution Architect
3:00 - 3:25 PM PDT
Linear Content Pipelines with Unreal Engine 5.2
This session offers an introduction to working with open standards with Unreal Engine, and getting content in and out of engine. We will look at bringing cameras, geometry, sets, geometry caches, grooms, and animation into the engine using tools like USD and Alembic.
Shawn Dunn, Lead Technical Product Manager, Virtual Production
3:30 - 4:20 PM PDT
Rendering for Linear Content in UE
Learn how to combine the real-time speed of Unreal Engine’s rendering with the scale of a render farm thanks to the new Deadline integration with Movie Render Queue. A solution architect from Amazon Web Services will talk about Deadline and demonstrate its integration with Unreal Engine. In addition, we will improvements to the Path Tracer, Lumen, and Nanite for linear content and provide a sneak peak at the upcoming Movie Render Queue roadmap.
Michael Muir, Senior Product Specialist, Virtual Production Andy Hayes, Sr. Visual Computing Solutions Architect, AWS
4:30 - 5:30 PM PDT
Office Hours
Have a question? Just want to say hello? Our team will be here to chat on a first-come, first-served basis for the last hour of the day.
Daryl Obert: Unreal Engine, Twinmotion, MetaHuman Diana Diriwaechter: UE Education Kamy Leach: MetaHuman Kevin Cushing: Virtual Prod., Hardware, Motion Capture, Composite, Lens & Camera Calibration Juan S Gomez*: Virtual Prod., ICVFX, Render, Lighting, VCAM (*Spanish speaking) Nathalie Bergeron: Marketing Rebecca O’Neil and Kayla Sachs: UE Service Partnerships Sam Anderson: Twinmotion, Unreal Engine Shaun Comly: VP, Render, Light, Pipeline, MRQ, Linear Animation/VFX Tony Bowren: VP, Animation, Control Rig
10:00 - 10:25 AM PDT
Five Things I Wish I'd Known When I Started Using UE
This session uncovers five Unreal Engine concepts to know that will help new users transition their knowledge from DCC tools.
David Baylis, Technical Marketing Consultant
10:30 - 11:20 AM PDT
Animation Principles in UE
In this session, we'll review animation in Unreal Engine from authoring to Control Rig.
Fredrik Nilsson, Lead Technical Product Manager, Animation
11:30 AM - 12:20 PM PDT
Stylized Looks and Lighting
This session explores stylized looks and Lighting for environments using Post-Processing Volumes, Cube Maps, and Materials.
Sean Spitzer, Senior Instructor
12:30 - 1:20 PM PDT
Procedural Worldbuilding with Smart Assets
This session will explore how to combine various UE tools and features to create "Smart Assets." Work smarter, not harder, to speed up iteration time and build your worlds faster.
Trent Atwood, Solution Architect, Unreal Engine
1:30 - 2:30 PM PDT
Office Hours
Have a question? Just want to say hello? Our team will be here to chat on a first-come, first-served basis for the last hour of the day.
Daryl Obert: Unreal Engine, Twinmotion, MetaHuman Kevin Miller: Training (Sequencer, Animation, Virtual Prod., ICVFX) Philippe Rebours: Virtual Prod., Sequencer, Materials, Blueprints
Where else can you find the Unreal Engine Team?
Educator’s Forum
The Unreal Engine team is thrilled to be participating in the SIGGRAPH Educator’s Forum once again! We’ll be presenting two talks—swing by and pull up a seat:
An Ecosystem Approach to Education (Monday, August 7 at 10:30 AM PDT)
Sustainable Success in the Unreal World: Paving the Way for Future Artists (Monday, August 7 at 11:15 AM PDT)
You can see the full program here. Experience badge or higher is required to attend the Educator’s Forum.
Courtesy of Framestore
Panels & Talks
The Unreal Engine team and our partners are excited to be talking on a number of panels throughout the SIGGRAPH program including:
Framestore FUSE — An Unreal Engine Pipeline for Large Scale Live-action VFX Production: Sunday, August 6 at 2:00 PM PDT
Labs Hands-On Class: Bringing Characters to Life With AI and OpenUSD: A Blender, NVIDIA Omniverse Audio2Face, and Unreal Engine Workflow: Monday, August 7 at 3:45 PM PDT
Open Source Days, hosted by Academy Software Foundation, is the leading event dedicated to open source software for visual effects, animation, and digital content creation. Unreal Engine is proud to be a partner of this event and will be speaking in the following session:
Open Review Initiative Discussion (Monday, August 7 at 2:00 PM PDT)
Come see the great work of the community at the Electronic Theater, a special part of the SIGGRAPH event that showcases the evolution of animation and the limitless possibilities ahead. We are excited to see projects such as The Voice in the Hollow, created with the help of Megascans and Unreal Engine.
Note a separate ticket is required to visit Electronic Theatre.
Autodesk | West Hall, Booth 237
Stop by to chat about ShotGrid & Unreal Engine Integration, connecting Unreal Engine to Maya with Live Link. Ryan Mayeda and Shawn Dunn, Lead Technical Product Managers, Virtual Production will be at the Autodesk booth Wednesday, August 9, from 1:30 to 2:30 PM PDT.
Real-Time Live!
Real-Time Live! invites audiences to share their cutting-edge, real-time technology demos. Check out the event to see the latest and greatest in real-time graphics from innovative researchers and some Unreal Engine partners like Ozone!
Note a separate ticket is required to attend Real-Time Live!
Join us at SIGGRAPH 2023
Want to explore how the Epic ecosystem can supercharge your filmmaking process? Register for SIGGRAPH 2023 today and come watch our sessions!