Epic Games at Autodesk University 2022

September 27 - 29

Autodesk University is on the horizon, and we can’t wait to see you all at the event! As well as manning a booth on the show floor (come say hi—Booth AE400), we’re taking part in a number of sessions.

Don’t miss our Epic speakers dive into everything from the future of design and the real-time revolution in media and entertainment (M&E) to practical demonstrations on using Epic ecosystem tools such as Twinmotion and Sketchfab.

Want to find out what’s in store? Read on.

Thought leadership

Panel: Tech Trends: Debating the Future of Design and Make

Join us for a lively debate about digital transformation, cloud-based platforms, and sustainability—sponsored by Redshift, a publication from Autodesk dedicated to inspiring design, engineering, construction, and manufacturing leaders.

Executives from Autodesk partners and suppliers across the architecture, engineering, and construction (AEC), manufacturing, and media and entertainment industries will debate what digital transformation means for today’s workforce; how platform environments can deliver greater value from people, processes, and technology; and why a sustainable approach is key to business success and creating a better world. Featuring Epic’s very own Marc Petit, VP Unreal Engine Ecosystem.

Wednesday, September 28 | 4:30 - 5:30 PM CST
Session ID:

Theater talk: Creating Real-Time Content, Animation, and Virtual Production with Unreal Engine and Maya

Don’t miss this theater talk around turbocharging linear content production with content from virtual production to animation. We’ll also explore how these tools are being used across game production and in collaboration with Autodesk tools, providing new opportunities for creators in the future metaverse.

Thursday, September 29 | 1:30 PM CST
Platform Theater
Marc Petit, VP Unreal Engine Ecosystem

Sessions and technical presentations

Technical Class: Visualization in Minutes: Exploring Twinmotion’s Bag of Tricks

Instant feedback transforms ideas—especially during the design stage—but only when it’s accessible. In this class, you’ll learn how to elevate Revit models in a matter of minutes, using an ecosystem that’s surprisingly simple. Twinmotion for real-time visualization, Sketchfab/Quixel for assets, Unreal Engine for when you want to run wild—see how each element comes together to help designers explore more “what ifs?” without compromising intent or quality.

Tuesday, September 27 | 1:30 PM CST
Session ID:

Technical Class: From Maya and Unreal to Virtual Presence: The Epic Games Lab Case Study

Epic Games and Theia Interactive have partnered to build a sustainable, scalable innovation lab environment streamed in the cloud using Revit, Maya, and Unreal Engine. The Detroit Experimental Lab was designed to be a collaborative space for meetings, training sessions, and product demos, and a testing environment for future technologies.

Tuesday, September 27 | 4:30 PM CST
Session ID:

In-booth presentation schedule

Come visit us in our booth located in the main expo hall (AE400). We have a packed schedule of talks, presentations, interactive Q&A sessions, and more.
  • Tuesday, September 27
  • Wednesday, September 28
  • Thursday, September 29
12:00 PM - 1:00 PM

AEA: Ask Epic Anything

Interactive session - post or ask questions to our industry leads about anything Epic Games, Twinmotion, ecosystem, digital twins, or the metaverse.
1:00 PM - 1:30 PM

Intro to Twinmotion - Vancouver Lodge

Learn the basics of architectural visualization in Twinmotion.
Martin Krasemann
Technical Marketing Manager, Epic Games
1:30 PM - 2:00 PM

Epic and Architecture 2022

Join us for a presentation by our industry managers on architecture's movement towards real-time technology, showcasing customer examples and innovations in the industry.
Ken Pimentel
Industry Manager, Epic Games
2:00 PM - 2:30 PM

What’s New in Twinmotion 2022

Discover the new features in the latest Twinmotion releases.
Martin Krasemann
Technical Marketing Manager, Epic Games
2:30 PM - 3:00 PM

Innoactive Portal - Twinmotion VR Cloud rendering in just one-click with NVIDIACloudXR

In this talk we’ll explore the Innoactive Portal, an interactive VR experience powered by Nvidia’s CloudXR, where architects can conduct real-time, interactive walk-throughs with their clients.
Hervé Fontaine
Chief Growth Officer, Innoactive

Greg Jones
Global Business Development/Product Management, Nvidia
3:00 PM - 3:30 PM

20 Minutes to Visualize a Launch Site

Watch our technical team build up innovative interactive Twinmotion scenes in 20 minutes. Ask questions and get tips and tricks to help quickly build your own Twinmotion scenes.
Martin Krasemann
Technical Marketing Manager, Epic Games
5:30 PM - 6:00 PM

Unreal Engine Digital Twins - Connecting the Digital and Physical

Explore the latest developments in digital twins and real-time technologies. See customer use cases and learn how to take those first steps.
David Weir-McCall
Industry Marketing Manager, Epic Games
6:00 PM - 6:30 PM

Twinmotion to Unreal Engine

See the steps for taking your Twinmotion project to the next level in Unreal Engine to create bespoke experiences.
Sam Anderson
Technical Marketing Manager, Epic Games
6:30 PM - 7:00 PM

Explore the Ecosystem with Capturing Reality and Unreal Engine

Take a dive into photogrammetry and LIDAR scans and how they integrate with the wider Epic ecosystem of tools.
James Branagan
Applications Expert, IMAGINiT
7:00 PM - 7:30 PM

20 Minutes to Visualize a Volkswagen ID.4

Watch our technical team build up innovative interactive Twinmotion scenes in 20 minutes. Ask questions and get tips and tricks to help quickly build your own Twinmotion scenes.
Martin Krasemann
Technical Marketing Manager, Epic Games
7:30 PM - 8:00 PM

Sketchfab in AEC

See the latest ways Sketchfab is being used in the architecture industry.
Erica Young
Solutions Manager, Sketchfab

Register for Autodesk University

Autodesk University will take place on September 27-29 in New Orleans. Want to attend the event? Register today!