Autodesk University is on the horizon, and we can’t wait to see you all at the event! As well as manning a booth on the show floor (come say hi—Booth AE400), we’re taking part in a number of sessions.
Don’t miss our Epic speakers dive into everything from the future of design and the real-time revolution in media and entertainment (M&E) to practical demonstrations on using Epic ecosystem tools such as Twinmotion and Sketchfab.
Join us for a lively debate about digital transformation, cloud-based platforms, and sustainability—sponsored by Redshift, a publication from Autodesk dedicated to inspiring design, engineering, construction, and manufacturing leaders.
Executives from Autodesk partners and suppliers across the architecture, engineering, and construction (AEC), manufacturing, and media and entertainment industries will debate what digital transformation means for today’s workforce; how platform environments can deliver greater value from people, processes, and technology; and why a sustainable approach is key to business success and creating a better world. Featuring Epic’s very own Marc Petit, VP Unreal Engine Ecosystem.
Theater talk: Creating Real-Time Content, Animation, and Virtual Production with Unreal Engine and Maya
Don’t miss this theater talk around turbocharging linear content production with content from virtual production to animation. We’ll also explore how these tools are being used across game production and in collaboration with Autodesk tools, providing new opportunities for creators in the future metaverse.
Thursday, September 29 | 1:30 PM CST
Platform Theater
Marc Petit, VP Unreal Engine Ecosystem
Instant feedback transforms ideas—especially during the design stage—but only when it’s accessible. In this class, you’ll learn how to elevate Revit models in a matter of minutes, using an ecosystem that’s surprisingly simple. Twinmotion for real-time visualization, Sketchfab/Quixel for assets, Unreal Engine for when you want to run wild—see how each element comes together to help designers explore more “what ifs?” without compromising intent or quality.
Tuesday, September 27 | 1:30 PM CST
Session ID: AS502948
Epic Games and Theia Interactive have partnered to build a sustainable, scalable innovation lab environment streamed in the cloud using Revit, Maya, and Unreal Engine. The Detroit Experimental Lab was designed to be a collaborative space for meetings, training sessions, and product demos, and a testing environment for future technologies.
Tuesday, September 27 | 4:30 PM CST
Session ID: AE502092
In-booth presentation schedule
Come visit us in our booth located in the main expo hall (AE400). We have a packed schedule of talks, presentations, interactive Q&A sessions, and more.
Tuesday, September 27
Wednesday, September 28
Thursday, September 29
12:00 PM - 1:00 PM
AEA: Ask Epic Anything
Interactive session - post or ask questions to our industry leads about anything Epic Games, Twinmotion, ecosystem, digital twins, or the metaverse.
1:00 PM - 1:30 PM
Intro to Twinmotion - Vancouver Lodge
Learn the basics of architectural visualization in Twinmotion.
Martin Krasemann Technical Marketing Manager, Epic Games
1:30 PM - 2:00 PM
Epic and Architecture 2022
Join us for a presentation by our industry managers on architecture's movement towards real-time technology, showcasing customer examples and innovations in the industry.
Ken Pimentel Industry Manager, Epic Games
2:00 PM - 2:30 PM
What’s New in Twinmotion 2022
Discover the new features in the latest Twinmotion releases.
Martin Krasemann Technical Marketing Manager, Epic Games
2:30 PM - 3:00 PM
Innoactive Portal - Twinmotion VR Cloud rendering in just one-click with NVIDIACloudXR
In this talk we’ll explore the Innoactive Portal, an interactive VR experience powered by Nvidia’s CloudXR, where architects can conduct real-time, interactive walk-throughs with their clients.
Hervé Fontaine Chief Growth Officer, Innoactive
Greg Jones Global Business Development/Product Management, Nvidia
3:00 PM - 3:30 PM
20 Minutes to Visualize a Launch Site
Watch our technical team build up innovative interactive Twinmotion scenes in 20 minutes. Ask questions and get tips and tricks to help quickly build your own Twinmotion scenes.
Martin Krasemann Technical Marketing Manager, Epic Games
5:30 PM - 6:00 PM
Unreal Engine Digital Twins - Connecting the Digital and Physical
Explore the latest developments in digital twins and real-time technologies. See customer use cases and learn how to take those first steps.
David Weir-McCall Industry Marketing Manager, Epic Games
6:00 PM - 6:30 PM
Twinmotion to Unreal Engine
See the steps for taking your Twinmotion project to the next level in Unreal Engine to create bespoke experiences.
Sam Anderson Technical Marketing Manager, Epic Games
6:30 PM - 7:00 PM
Explore the Ecosystem with Capturing Reality and Unreal Engine
Take a dive into photogrammetry and LIDAR scans and how they integrate with the wider Epic ecosystem of tools.
James Branagan Applications Expert, IMAGINiT
7:00 PM - 7:30 PM
20 Minutes to Visualize a Volkswagen ID.4
Watch our technical team build up innovative interactive Twinmotion scenes in 20 minutes. Ask questions and get tips and tricks to help quickly build your own Twinmotion scenes.
Martin Krasemann Technical Marketing Manager, Epic Games
7:30 PM - 8:00 PM
Sketchfab in AEC
See the latest ways Sketchfab is being used in the architecture industry.
Erica Young Solutions Manager, Sketchfab
10:00 AM - 10:30 AM
Sketchfab in AEC
See the latest ways Sketchfab is being used in the architecture industry.
Erica Young Solutions Manager, Sketchfab
10:30 AM - 1:00 PM
AEA: Ask Epic Anything
Interactive session - post or ask questions to our industry leads about anything Epic Games, Twinmotion, ecosystem, digital twins, or the metaverse.
1:00 PM - 1:30 PM
Twinmotion and the Epic Ecosystem
An introduction to Epic’s ecosystem of tools and how they can be used with Twinmotion, including Quixel Megascans, Sketchfab, RealityCapture, and ArtStation.
Sam Anderson Technical Marketing Manager, Epic Games
1:30 PM - 2:00 PM
Innoactive Portal - Twinmotion VR Cloud rendering in just one-click with NVIDIACloudXR
In this talk we’ll explore the Innoactive Portal, an interactive VR experience powered by Nvidia’s CloudXR, where architects can conduct real-time, interactive walk-throughs with their clients.
Hervé Fontaine Chief Growth Officer, Innoactive
Greg Jones Global Business Development/Product Management, Nvidia
2:00 PM - 2:30 PM
20 Minutes to Visualize an ATV
Watch our technical team build up innovative interactive Twinmotion scenes in 20 minutes. Ask questions and get tips and tricks to help quickly build your own Twinmotion scenes.
Martin Krasemann Technical Marketing Manager, Epic Games
2:30 PM - 3:00 PM
From Maya and Unreal to Virtual Presence: The Epic Games Lab Case Study
Epic Games and Theia Interactive have partnered to build a sustainable, scalable innovation lab environment streamed in the cloud using Revit, Maya, and Unreal Engine.
Nimrod Friedmann COO, Theia Interactive
3:00 PM - 3:30 PM
Twinmotion to Unreal Engine
See the steps for taking your Twinmotion project to the next level in Unreal Engine to create bespoke experiences.
Sam Anderson Technical Marketing Manager, Epic Games
5:30 PM - 6:00 PM
Epic and Architecture 2022
Join us for a presentation by our industry managers on architecture's movement towards real-time technology, showcasing customer examples and innovations in the industry.
Ken Pimentel Industry Manager, Epic Games
6:00 PM - 6:30 PM
Intro to Twinmotion - Vancouver Lodge
Learn the basics of architectural visualization in Twinmotion.
Sam Anderson Technical Marketing Manager, Epic Games
6:30 PM - 7:00 PM
Leveraging the power of Unreal Engine for VR and AR in AEC.
A quick introduction to AR/VR, what the difference is, and how each can be used in the AEC industry.
James Branagan Applications Expert, IMAGINiT
7:00 PM - 7:30 PM
What’s New in Twinmotion 2022
Discover the new features in the latest Twinmotion releases.
Sam Anderson Technical Marketing Manager, Epic Games
7:30 PM - 8:00 PM
Unreal Engine Digital Twins - Connecting the Digital and Physical
Explore the latest developments in digital twins and real-time technologies. See customer use cases and learn how to take those first steps.
David Weir-McCall Industry Marketing Manager, Epic Games
10:00 AM - 11:00 AM
AEA: Ask Epic Anything
Interactive session - post or ask questions to our industry leads about anything Epic Games, Twinmotion, ecosystem, digital twins, or the metaverse.
11:00 AM - 11:30 AM
Intro to Twinmotion - Vancouver Lodge
Learn the basics of architectural visualization in Twinmotion.
Martin Krasemann Technical Marketing Manager, Epic Games
11:30 AM - 12:00 PM
20 Minutes to Visualize an Architectural Scale Model
Watch our technical team build up innovative interactive Twinmotion scenes in 20 minutes. Ask questions and get tips and tricks to help quickly build your own Twinmotion scenes.
Sam Anderson Technical Marketing Manager, Epic Games
12:00 PM - 12:30 PM
What’s New in Twinmotion 2022
Discover the new features in the latest Twinmotion releases.
Martin Krasemann Technical Marketing Manager, Epic Games
12:30 PM - 1:00 PM
20 Minutes to Visualize a Revit Project
Watch our technical team build up innovative interactive Twinmotion scenes in 20 minutes. Ask questions and get tips and tricks to help quickly build your own Twinmotion scenes.
Sam Anderson Technical Marketing Manager, Epic Games
1:00 PM - 1:30 PM
Sketchfab in AEC
See the latest ways Sketchfab is being used in the architecture industry.
Erica Young Solutions Manager, Sketchfab
1:30 PM - 2:00 PM
20 Minutes to Visualize an Electric Mountain Bike
Watch our technical team build up innovative interactive Twinmotion scenes in 20 minutes. Ask questions and get tips and tricks to help quickly build your own Twinmotion scenes.
Martin Krasemann Technical Marketing Manager, Epic Games
2:00 PM - 2:30 PM
Twinmotion and the Epic Ecosystem
An introduction to Epic’s ecosystem of tools and how they can be used with Twinmotion, including Quixel Megascans, Sketchfab, RealityCapture, and ArtStation.
Sam Anderson Technical Marketing Manager, Epic Games
2:30 PM - 3:00 PM
From Maya and Unreal to Virtual Presence: The Epic Games Lab Case Study
Epic Games and Theia Interactive have partnered to build a sustainable, scalable innovation lab environment streamed in the cloud using Revit, Maya, and Unreal Engine.
Nimrod Friedmann COO, Theia Interactive
3:00 PM - 3:30 PM
Twinmotion to Unreal Engine
See the steps for taking your Twinmotion project to the next level in Unreal Engine to create bespoke experiences.
Sam Anderson Technical Marketing Manager, Epic Games
Register for Autodesk University
Autodesk University will take place on September 27-29 in New Orleans. Want to attend the event? Register today!