Autodesk University 2019

November 19-21
Las Vegas

Join the Unreal Engine Team at Autodesk University 2019

Autodesk University is back for another exciting year! Planning on attending? We’d love to have you join us to experience the future of interactive design with the latest real-time technology. AU 2019 is from November 19-21 at the Venetian Hotel in Las Vegas. You’ll find the Unreal Engine team at booth #AE 404 on the show floor.

Agenda

  • Tuesday, Nov 19
  • Wednesday, Nov 20
  • Thursday, Nov 21
Time  Location  Description  
11:30 AM - 1:00 PMPalazzo PHosted luncheon: BIM to real-time in 2 clicks with TwinmotionMeet Twinmotion, the fast, easy architectural visualization tool that can help you drive your design forward in no time! In this presentation, you’ll discover how you can bring your data from Revit, 3ds Max, and Grasshopper into Twinmotion in a matter of seconds, and find out how you can visualize a huge dataset in real time. We’ll take you through building an archviz scene from the beginning, explaining the process step by step. You’ll also find out how, for a limited time, you can get this amazing tool for absolutely free. Register here.

Speaker: Martin Krasemann, Technical Marketing Specialist, Epic Games
12:00 PMBooth #AE 404Introduction to Real-time Design Visualization with Unreal EngineUnreal Engine empowers professionals to create stunning, real-time interactive visuals for architecture, product design, manufacturing and entertainment. Real-time visualization is having a massive impact on how multiple industries are communicating design. This session will explore the powerful Unreal Engine development platform and illustrate how real-time technology can accelerate your enterprise workflows. 

Speaker: Craig Barr, Epic Games
12:30 PMBooth #AE 404Interactive Architectural Visualization in Unreal EngineReal-time technology has brought architectural visualization to entirely new levels, previously unimagined. Unreal Engine provides a robust toolset to create beautiful and compelling interactive visualization experiences with architectural data. This session explores the unlimited capabilities of Unreal Engine and Interactive Architectural Visualization.

Speaker: Daryl Obert, Epic Games
5:30 PMBooth #AE 404Unreal Engine Jumpstart: 20 Tips in 20 MinutesHave you started your Unreal Engine journey and now you're ready to move a little faster? Join Chris Murray, Sr. Manager of Online Learning at Epic Games, for a productive jump start as he shares 20 Unreal Engine tips in 20 minutes. You can begin using all of these tips immediately, and all are intended to make your projects better looking and make Unreal Engine easier to use. 

Speaker: Chris Murray, Epic Games
6:00 PMBooth #AE 404Digital Mockup for Product Development at Harley-DavidsonSpeaker: Matthew Gueller, Harley-Davidson  
6:30 PMBooth #AE 404From static to stunning, BIM data comes alive with TwinmotionIn this presentation, Martin Krasemann, Twinmotion Technical Marketing Specialist, will take you through how to build a Twinmotion scene using data from Revit, explaining how to achieve stunning renders step by step. He'll also showcase the direct link between these tools and offer tips and tricks along the way. 

Speaker: Martin Krasemann, Epic Games
7:00 PMBooth #AE 404A Myriad of UE4 Deliverables for a Myriad of Customer NeedsWith an Unreal Engine approach to every visualization request, Theia Interactive has been able to meet and exceed any design request for our AEC customers and beyond. Our UE4 workflow allows us to produce a seemingly endless variety of deliverables from the same source content, like VR hospital room configurators, AR aircraft sales tools, interactive web content, stunning architectural renders and 4k video animations for LED walls. By maximizing visual quality across every possible output, Unreal Engine has allowed Theia to stand out among the crowd and bring the power of real-time to a variety of business sectors.

Speaker: Stephen Phillips, Theia Interactive
7:30 PMBooth #AE 404Interactive Automotive Visualization in Unreal EngineUnreal Engine provides an industry-proven toolset to develop interactive applications that can help creators experience and communicate their designs in unlimited ways. Learn how to build interactive and compelling configurations for automotive design and visualization with the powerful Unreal Engine feature-set.

Speaker: Daryl Obert, Epic Games
Time  Location  Description  
12:00 PMBooth #AE 404From static to stunning, BIM data comes alive with TwinmotionIn this presentation, Martin Krasemann, Twinmotion Technical Marketing Specialist, will take you through how to build a Twinmotion scene using data from Revit, explaining how to achieve stunning renders step by step. He'll also showcase the direct link between these tools and offer tips and tricks along the way. 

Speaker: Martin Krasemann, Epic Games
12:30 PMBooth #AE 404Unreal Engine Jumpstart: 20 Tips in 20 MinutesHave you started your Unreal Engine journey and now you're ready to move a little faster? Join Chris Murray, Sr. Manager of Online Learning at Epic Games, for a productive jump start as he shares 20 Unreal Engine tips in 20 minutes. You can begin using all of these tips immediately, and all are intended to make your projects better looking and make Unreal Engine easier to use. 

Speaker: Chris Murray, Epic Games
5:30 PMBooth #AE 404Twinmotion Quickstart for Architectural VisualizationCreating beautiful, compelling and fast visualizations is easy with Twinmotion. Learn how to use this powerful toolset to rapidly produce stunning imagery, video and virtual reality for your architectural projects. This session provides and introductory overview to the power and ease of creating with Twinmotion.

Speaker: Craig Barr, Epic Games
6:00 PMBooth #AE 404Next generation tools for architectural visualization storytellingThe promise of real-time ray tracing has been talked about for decades. Rendering photorealistic images and the math behind it are highly intensive computing processes that require large amounts of hardware and energy. With the advent of NVIDIA’s RTX technology, a dramatic paradigm shift is coming, and the days of “waiting for it to render” are numbered. We need to be prepared for this change while continuing to tell great stories for our clients. Let's look at how far we can push the current hardware with Epic Games’ Unreal Engine that is accessible to today’s artists, while creating the compelling visuals that will drive the stories of tomorrow.

Speaker: Carlos Cristerna, Neoscape
6:30 PMBooth #AE 404Interactive Automotive Visualization in Unreal EngineUnreal Engine provides an industry-proven toolset to develop interactive applications that can help creators experience and communicate their designs in unlimited ways. Learn how to build interactive and compelling configurations for automotive design and visualization with the powerful Unreal Engine feature-set.

Speaker: Daryl Obert, Epic Games
7:00 PMBooth #AE 404From static to stunning, BIM data comes alive with Twinmotion In this presentation, Martin Krasemann, Twinmotion Technical Marketing Specialist, will take you through how to build a Twinmotion scene using data from Revit, explaining how to achieve stunning renders step by step. He'll also showcase the Direct Link between these tools and offer tips and tricks along the way. 

Speaker: Martin Krasemann, Epic Games
7:30 PMBooth #AE 404A Myriad of UE4 Deliverables for a Myriad of Customer NeedsWith an Unreal Engine approach to every visualization request, Theia Interactive has been able to meet and exceed any design request for our AEC customers and beyond. Our UE4 workflow allows us to produce a seemingly endless variety of deliverables from the same source content, like VR hospital room configurators, AR aircraft sales tools, interactive web content, stunning architectural renders and 4k video animations for LED walls. By maximizing visual quality across every possible output, Unreal Engine has allowed Theia to stand out among the crowd and bring the power of real-time to a variety of business sectors.

Speaker: Stephen Phillips, Theia Interactive
Time  Location  Description  
12:00 PMBooth #AE 404Twinmotion Quickstart for Architectural VisualizationCreating beautiful, compelling and fast visualizations is easy with Twinmotion. Learn how to use this powerful toolset to rapidly produce stunning imagery, video and virtual reality for your architectural projects. This session provides and introductory overview to the power and ease of creating with Twinmotion.

Speaker: Craig Barr, Epic Games
12:30 PMBooth #AE 404Interactive Architectural Visualization in Unreal EngineReal-time technology has brought architectural visualization to entirely new levels, previously unimagined. Unreal Engine provides a robust toolset to create beautiful and compelling interactive visualization experiences with architectural data. This session explores the unlimited capabilities of Unreal Engine and Interactive Architectural Visualization.

Speaker: Daryl Obert, Epic Games

Speakers

Stephen Phillips
Theia Interactive
Stephen leads the development of Theia's advanced VR and AR visualizations for enterprise clients in the AEC space. After graduating from university with a game development degree and multiple honors he put gamification to use with Unreal Engine and pioneered VR applications such as luxury hotel design reviews, medical facility walkthroughs, real estate pre-leasing, construction site approvals, and award-winning product demonstrations.  
Carlos Cristerna
Neoscape
With over 15 years' experience in the architectural visualization industry, Carlos has helped Neoscape streamline not only traditional 3D production processes, but he has also pioneered new technologies and incorporated them seamlessly into the studio's offerings. As Neoscape's Rad Lab director, Carlos leads the studio's efforts in research and development. In this role, he explores and implements new creative technologies, products, and ideas, bringing them to life to solve real client problems. 
Matthew Gueller
Harley-Davidson
Matt has over 20 years of experience in the industrial design side of engineering, having spent 7 years at John Deere and over 18 years at Harley-Davidson as a consultant and employee. In his current role at Harley-Davidson as Senior Surface Designer, he focuses on styling support, reverse engineering from scan, Class A surfacing, conceptual modeling, and conceptual visualization. He also serves as gatekeeper for the “art to part” process.
Craig Barr
Epic Games
Craig has well over 20 years of experience in the VFX, games, and software production industries. Craig’s educational background offers a unique blend of both science and animation. As a Virtual and Augmented Reality Specialist with Unreal Engine, he brings unique experience and expertise to the world of real-time content creation.
Daryl Obert
Epic Games
Daryl is a 25+ year CG veteran currently working for Epic Games' enterprise team in Technical Marketing and evangelizing Unreal Engine. He is a subject matter expert in VR/AR, visualization, animation, rendering, VFX, modeling - Nurbs | Solid | Polygon, motion capture, compositing, and game engines.
Chris Murray
Epic Games
Chris Murray is an experienced 3D artist/animator and creative technologist specializing in real-time technologies. His daily role includes technical evangelism for the Unreal Engine Enterprise at Epic Games where he is the Senior Manager for Online Learning. He is the former Technical Marketing Manager for Autodesk’s 3ds Max. He has created digital 3D content for clients such as CNN.com, Walt Disney Attractions, Johnson & Johnson, CanonUSA, ABC television, Nickelodeon, and Sega.
Martin Krasemann
Epic Games
Martin Krasemann joined the Twinmotion team in 2013. Specializing in real-time technology and rendering, Martin started as a technical artist working on the Twinmotion library, but now he is the Twinmotion Product Marketing Specialist, creating a bridge between the clients and the development team through webinars or live presentations.

Hosted Luncheon

Date and time: Tuesday, November 19, 2019 | 11:30 AM - 1:00 PM
Title: BIM to real-time in 2 clicks with Twinmotion

Meet Twinmotion, the fast, easy architectural visualization tool that can help you drive your design forward in no time! In this presentation, you’ll discover how you can bring your data from Revit, 3ds Max, and Grasshopper into Twinmotion in a matter of seconds, and find out how you can visualize a huge dataset in real time. We’ll take you through building an archviz scene from the beginning, explaining the process step by step. You’ll also find out how, for a limited time, you can get this amazing tool for absolutely free. Register here.

Speaker: Martin Krasemann, Technical Marketing Specialist, Epic Games

Industry Talks

The Architect, the Client and the Game Engine - An intro to optimizing workflows - with David Weir-Mccall  [Wednesday, November 20, 9:15 AM - 10:15 AM]

Using Virtual Reality for Knowledge Transfer and Teaching Empathetic Design - with Jess Purcell [Wednesday, November 20, 1:30 PM - 2:30 PM]

Render Everything Everywhere: Creating Flexible Rendering Pipelines - with George Maestri [Thursday, November 21, 1:30 PM - 2:30 PM]
 

Planning to attend Autodesk University? Don’t forget to register here and grab more details. We’ll see you there!