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Overview
Project overview
At this year's State of Unreal at GDC, we offered a first look at an Experimental new feature that would ship with the upcoming Unreal Engine 5.2 release. The demo, entitled Electric Dreams, showed off the Procedural Content Generation framework (PCG), as well as a new material authoring system called Substrate, and the latest physics developments.
The Electric Dreams Environment Sample Project enables you to explore the demo's jungle environment, which was constructed using just a handful of Quixel assets. With these assets, PCG is able to quickly and seamlessly populate worlds, which can be adjusted in real time based on gameplay or other requirements. For users building virtual worlds, PCG represents a fast, iterative design pipeline.
The Electric Dreams Environment Sample Project enables you to explore the demo's jungle environment, which was constructed using just a handful of Quixel assets. With these assets, PCG is able to quickly and seamlessly populate worlds, which can be adjusted in real time based on gameplay or other requirements. For users building virtual worlds, PCG represents a fast, iterative design pipeline.