Thank you for joining us! What can you tell us about the story in Game of Thrones: Kingsroad and how it will bring something unique and interesting to both Game of Thrones fans and newcomers?
Hyun-il Jang, Project Director at Netmarble: Game of Thrones: Kingsroad is set during the latter half of Season 4 of the HBO Original drama series Game of Thrones, a period filled with dynamic and pivotal events. However, rather than simply following the show’s storyline, we wanted to deliver something fresh and original.
Players take on the role of the last heir of a fallen northern house, House Tyre—not as one of the central figures from the story, but as a key supporting character who operates around them, playing an essential role in the unfolding events. As they explore Westeros, they will encounter familiar characters, solve challenges, and gradually forge their own unique path and purpose.
For longtime fans, the game offers an opportunity to experience a deeper, more immersive version of Westeros. Players can explore previously unseen locations, witness well-known events from new perspectives, and uncover hidden stories and aspects of major characters that were not fully explored in the show.
For newcomers, the game provides an accessible entry point into the world of Game of Thrones. Beyond offering rich storytelling and background lore, it allows players to freely explore the vast continent of Westeros and engage with its compelling characters.
At its core, Game of Thrones: Kingsroad is about creating your own story in Westeros alongside other players. It’s a game of meaningful choices, cooperative battles, and personal growth. Whether you're a dedicated fan or discovering Game of Thrones for the first time, we’re confident that you’ll embark on a thrilling journey to reclaim your house’s lost glory.
The Game of Thrones franchise lends itself well to a variety of gaming genres,so how did you land on creating a story-driven open world action adventure RPG?
Hyun-il Jang: Game of Thrones is a franchise rich with a vast world, intricate relationships, and countless compelling stories. We believe that the best way to capture these strengths was through a story-driven open world action-adventure RPG.
Unlike traditional narratives with clear distinctions between good and evil, Game of Thrones thrives on complex character dynamics, political intrigue, and morally gray conflicts. This depth of storytelling naturally aligns with the RPG genre, where players can immerse themselves in the world, make meaningful choices, and shape their own journey.
Additionally, Game of Thrones is set in the expansive and captivating continent of Westeros. We wanted to create an experience where players could freely explore this world, engage with its lore, and carve out their own stories within it. An open world structure allows for this level of exploration and player agency, making it the perfect fit for the Game of Thrones universe.
Can you speak to the balance between skill-driven manual combat, exploration, and puzzle solving that players will encounter throughout their experience?
Hyun-il Jang: The development team aimed to create a harmonious blend of combo- and skill-based combat, immersive exploration, and engaging puzzle-solving in Game of Thrones: Kingsroad. Our focus was on maintaining balance so that no single aspect felt overly dominant.
Combat was designed to reflect player skill, requiring more than just repeated button presses. Players need to understand character abilities, analyze enemy attack patterns, and execute actions with precise timing to succeed.
Exploration allows players to freely roam the vast world of Westeros, uncovering hidden locations, secrets, and lore that deepen their immersion.
Puzzles serve as both a storytelling tool and a challenge that players must carefully observe and solve using contextual hints. These mechanics provide a sense of discovery while reinforcing the depth of the game’s world.
All three elements are interconnected. Combat leads to new areas to explore, exploration reveals puzzles, and solving puzzles provides rewards that enhance combat performance. This cycle keeps players engaged and motivated, ensuring a dynamic and rewarding experience. Maintaining this balance was a key goal in designing Game of Thrones: Kingsroad.
Can you talk about your approach to developing the stealth mechanics in the game?
Hyun-il Jang: The development team wanted to create stealth mechanics that are intuitive and easy to enjoy, even in a mobile environment. Rather than implementing an overly complex system, we focused on simplifying core stealth elements to make gameplay more accessible while maintaining depth.
To achieve this, we designed a streamlined stealth system with clear, intuitive UI elements that are easy to recognize on mobile screens. Additionally, we structured levels using standardized asset designs, allowing players to easily identify stealth routes and utilize ambush mechanics to eliminate enemies efficiently.
Stealth attacks were also designed with clarity and ease of execution in mind. Instead of relying on intricate mechanics, we based attack rules on easily recognizable factors like enemy vision and distance, ensuring that players can engage in stealth gameplay without unnecessary complexity. This approach allows for a smooth and engaging stealth experience across both PC and mobile platforms.
How do you strike a balance between developing for PC and developing for mobile when it comes to things like UI menus?
Hyun-il Jang: UI menus are a critical aspect of cross-platform game development, especially when ensuring a seamless experience across both PC and mobile. To achieve this, we leveraged various UE5 features, particularly Unreal Motion Graphics (UMG).
UMG is a powerful tool for responsive design, and we made extensive use of anchors, alignment, and scaling options to ensure that UI elements adapt naturally to different screen sizes and resolutions. In some cases, we also created separate UI widgets tailored to each platform—for example, cursor-based interactions for PC and touch-based interactions for mobile.
Accounting for input differences was another crucial factor. Since PC relies on mouse and keyboard, while mobile is touch-based, we utilized UE5’s input system to differentiate between control schemes while ensuring consistent functionality across platforms.
Lastly, user experience (UX) design was a major focus. We aimed to create an intuitive and accessible interface for both platforms and continuously refined our UI through user testing and iterative improvements.
Were there any particular features of Unreal Engine 5 in general that stood out to the team during development?
Hyun-il Jang: Without World Partition, creating a seamless open world version of Westeros would have been incredibly challenging. This feature allowed us to efficiently manage a massive open world while minimizing loading times.
By dividing the vast landscape into smaller cells and dynamically loading only the necessary sections based on the player's position, we were able to achieve a truly seamless experience.
Additionally, World Partition significantly improved collaboration efficiency, enabling multiple team members to work on the same world simultaneously without conflicts.
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