How is the simulation industry changing, and how is KAI responding to those changes?
Danny Lee, Director & Head of M&S Research Department: Recently, the simulation industry has seen rapid development and undergone structural changes. Thanks to the introduction of cloud-based simulation, high-performance resources can be accessed anytime and anywhere. By combining digital twins, AI, and machine learning technologies, simulation is no longer a mere reproduction tool—it is evolving into a tool for prediction and optimization.
In addition, VR/AR/MR technologies make training more immersive and realistic, enabling simulations that resemble real-world environments. Software design based on microservices architecture significantly improves flexibility and scalability as well.
To proactively respond to this digital transformation, KAI is integrating traditional legacy simulation systems with Unreal Engine. We have three core strategies: first, accelerating technology verification and application through rapid prototyping with Unreal Engine. Second, realizing seamless integration with existing systems through standardized interfaces. Third, promoting a long-term ecosystem by designing a platform for sustainable content development. These strategies enable us to maximize the value of our existing assets while responding flexibly and efficiently to the rapidly changing technology landscape.
How is Unreal Engine impacting the ever-changing simulation industry?
Lee: Unreal Engine is playing a very important role in the evolution of the simulation industry. First off, its high-quality real-time 3D graphics allow us to implement realistic, immersive simulation environments that significantly improve the efficiency of training and testing. Also, Unreal Engine supports robust VR/AR/MR integration, enabling real-world and experience-based learning in a broad range of industries.
Unreal Engine's modular architecture and open ecosystem facilitate integration with existing legacy systems, providing the flexibility to quickly apply new technologies and features. In particular, it connects seamlessly to the latest technologies such as digital twins, AI, and machine learning, which maximizes the efficiency of designing, maintaining, and operating complex systems.
For companies like KAI, Unreal Engine is more than just a tool. It is a core technology for developing sustainable simulation content and building new simulation ecosystems.
KAI has showcased a broad range of projects that demonstrate the integration of Unreal Engine into existing systems. Could you tell us a little bit about them?
Lee: KAI is actively adopting Unreal Engine in its aircraft training system to develop realistic and efficient simulators. A typical example would be the VR simulator, which helps pilots familiarize themselves with procedures and controls through a VR device before entering a full-flight simulator. Unreal Engine has been used to create a virtual cockpit that is identical to that of a real aircraft, allowing pilots to repeatedly practice from takeoffs and landings to emergency procedures and operating avionics without an instructor.
Although traditional simulators provide realistic aircraft-level controls and training effects, there has been a limit to their mass distribution due to high construction and operation costs and the need for dedicated facilities. We have introduced VR technology to overcome these challenges, and Unreal Engine serves as an excellent replacement for video generators, instrument panels, input/output devices, and more. It also enables us to achieve the effects of a large demonstration system with a single VR HMD, which would normally require multiple devices.
In addition, we are combining our own dynamics model and avionics system with Unreal Engine's real-time rendering to provide a training environment that more closely imitates real piloting. We are also reproducing the 3D terrain of the Korean Peninsula based on ultra-precise mapping, such as the Geographic Information System (GIS) and Digital Elevation Model (DEM), to support pilots learning the terrain of the mission area.
Maintenance training is another field in which Unreal Engine is being utilized as a core platform. The FA-50 maintenance training simulator, unveiled at I/ITSEC 2024, was designed not only for practicing inspection and parts replacement in a VR environment, but also to allow users to create their own training programs.
This offers an alternative that overcomes the limitations of conventional document-based training, flat-screen computer-based training (CBT), and repetitive scenario-based practice. The Surion helicopter’s Virtual Flight Testing (VFT), showcased at the same event, provides an immersive training environment that reflects real-world aircraft performance and terrain data through the use of a digital twin and high-resolution visualization.
We heard KAI is also adopting AI agents into Unreal Engine for photorealistic, large-scale tactical training. Could you elaborate on that?
Lee: KAI is working on integrating reinforcement learning-based AI agents into real-world training scenarios for the development of a next-generation tactical training simulator. Particularly in complex battlefield environments where a broad range of weapon systems and platforms are operated simultaneously, there is an important need for the technology to organically integrate them in a single simulation space.
Although existing commercial simulator solutions have many constraints when it comes to external system integration and customization, Unreal Engine is able to overcome such restrictions with full source code access in C++. This openness has allowed KAI to integrate its own AI agents precisely to secure real benefits, even in tactical training scenarios that require complex interactions.
This integration goes beyond simply utilizing AI—it refers to a structure in which human pilots and AI are able to train and interact in the same simulation environment. Thanks to Unreal Engine, what would have been difficult to implement with traditional solutions is now made possible. Ultimately, Unreal Engine provides a platform that integrates AI, real-time simulation, and data feedback, playing an essential role in the implementation of KAI's next-generation tactical training system.
Could you tell us about the future direction of the simulation ecosystem and the vision of KAI?
Lee: In the future, the simulation ecosystem will develop around openness, sustainability, and personalization. Customized training systems based on AI and big data, high-performance simulations without geographical constraints in cloud environments, and immersive, real-time feedback systems utilizing VR/AR and wearable technologies are predicted to become the norm.
In the midst of such changes, KAI aims to build a technology-integrated platform and its own simulation ecosystem, laying the foundation for the sustainable growth of South Korea's simulation industry. We are actively utilizing Unreal Engine as a simulation engine—rather than just a development tool. We are developing a simulation content pipeline that enables the rapid production of high-quality content centered on the platform.
KAI's vision is to connect with the global simulation ecosystem beyond South Korea. With the open nature and technology of Unreal Engine as the basis, our goal is to create a simulation platform that can be shared across industries, which leads to a healthy and scalable ecosystem where a broad range of industries, organizations, and developers can work together.
Based on this vision and new direction, KAI aims to develop simulation technology beyond a mere training tool into a core infrastructure for improving product development, maintenance, and operational efficiency.