As a raider in post-apocalyptic Italy, you shelter underground but regularly emerge to scavenge resources. That task is made a lot more difficult by other raiders fighting for the same spoils as you—and by hostile autonomous robots that infest the scarred landscape.
Embark Studios leveraged Unreal Engine to craft the game’s expansive open world and optimize the gameplay, while Epic Online Services’ voice chat and anti-cheat features provided critical backend services that were crucial to the experience.
Hard decisions that paid off
ARC Raiders has smashed records, but it could have ended up a very different game.
Back in 2021, Embark Studios had envisioned the extraction shooter as a co-op only experience.
Internal playtesting and feedback from early technical tests encouraged them to go down a new path however, adding a PvP component that resulted in the unpredictable action that has garnered so many plaudits for the title.
“This fundamentally changed some of the core mechanics and required additional development time to implement and refine,” explains Aleksander Grøndal, Executive Producer at Embark Studios.
The result was a richer, more dynamic extraction shooter experience.
“We’re really happy with how that decision has made for a better game, and allowed us to better realize the full potential of this world,” says Grøndal.
The world in question can be broadly divided into two parts. Speranza is the oldest underground neighborhood within the subterranean city of Toledo—the main player hub where raiders prepare for missions, manage gear, and rest between treacherous expeditions to the surface.
Then there’s the post-apocalyptic, ruined surface of Earth—known as the Rust Belt—where players scavenge: a desolate, dangerous landscape teeming with hostile machine enemies.
To bring this world to life, Embark Studios needed an engine that could both hit AAA-quality and provide tools that the team could get up and running with fast.
“Unreal Engine gave us a good foundation to get started quickly with many excellent editor tools,” says Jonas Kjellström, CTO at Embark Studios.
Because the world was so expansive, the team leaned heavily into Unreal Engine’s worldbuilding toolkit.
“UE5 features like Runtime Virtual Texturing and World Partition are key for us to bring worlds of this scale to the player in a performant and developer-friendly way,” explains Mikael Linderholm, Technical Art Director at Embark Studios.