Note: Due to uncertainty around health concerns, Unreal Engine training center classes and workshops have been postponed until August 1, 2020. We will provide further notice regarding the upcoming schedule as information becomes available.
Class overview
This workshop takes you on a journey that starts in Autodesk Revit and ends in UE4, experimenting with Revit data and more complex geometry from 3ds Max. Learn how to use Datasmith to import data and how to embellish a scene with PBR materials using Unreal Engine’s Material system. Explore lighting and how tools such as Lightmass and the Sun Positioner system help bring projects to life. Finally, you’ll package the project into an executable that you can view on any Windows-based system.
Class outline
- UE4 exporters
- Exporting 3D views from Revit and from 3ds Max
- Naming conventions
- UV mapping
- Importing DS data into Unreal Engine
- PBR materials in UE4
- Replacing inbound materials
- Sun System
- Packaging a project
Prerequisites
Before attending this class you should have installed Unreal Engine and explored the interface.
Duration
Eight-hour class.
Class level
101