Classroom Training

Sequencer Fundamentals

This workshop dives into Sequencer in Unreal Engine. Design a cinematic sequence, learning about scene setup, animating characters and props, editing shots, and using cinematic camera tools to polish results.

Note: Due to uncertainty around health concerns, Unreal Engine training center classes and workshops have been postponed until August 1, 2020. We will provide further notice regarding the upcoming schedule as information becomes available.


Class overview

This hands-on workshop provides an overview of Sequencer in Unreal Engine. Students will design a cinematic sequence by learning how to setup and organize their scene with level sequences, sub-levels and sub-scenes,  apply animation clips to imported characters, animate props by keyframing actors in the graph Editor,  edit shots in the timeline, and use specialized cinematic camera tools for more professional results. Students will render the final result into a movie through Sequencer’s render manager.

Class outline

  • Sequencer overview, user interface, hot keys, and cinematic viewport controls
  • Understanding cinematic action and continuity in Unreal
  • Understanding level sequences, sub-levels and sub-scenes
  • Nonlinear editing
  • Cinematic actors - cinematic camera, rig rail and crane
  • Overview of Livelink and character setup
  • Importing animation for characters
  • Graph Editor fundamentals 
  • Rendering movies

Prerequisites

An Introduction to Unreal Engine or Unreal for Archviz: An Introduction

Duration

Eight-hour class.

Class level 

201