Note: Due to uncertainty around health concerns, Unreal Engine training center classes and workshops have been postponed until August 1, 2020. We will provide further notice regarding the upcoming schedule as information becomes available.
Class overview
This hands-on workshop provides an overview of Sequencer in Unreal Engine. Students will design a cinematic sequence by learning how to setup and organize their scene with level sequences, sub-levels and sub-scenes, apply animation clips to imported characters, animate props by keyframing actors in the graph Editor, edit shots in the timeline, and use specialized cinematic camera tools for more professional results. Students will render the final result into a movie through Sequencer’s render manager.
Class outline
- Sequencer overview, user interface, hot keys, and cinematic viewport controls
- Understanding cinematic action and continuity in Unreal
- Understanding level sequences, sub-levels and sub-scenes
- Nonlinear editing
- Cinematic actors - cinematic camera, rig rail and crane
- Overview of Livelink and character setup
- Importing animation for characters
- Graph Editor fundamentals
- Rendering movies
Prerequisites
An Introduction to Unreal Engine or Unreal for Archviz: An Introduction
Duration
Eight-hour class.
Class level
201