Through a series of small projects, you’ll learn the basics of optimization for real-time pipelines, importing data, creating materials, lighting, and adding interactivity with Unreal Engine Blueprints.
This workshop teaches the core skills needed to develop applications using the Blueprint visual scripting system: a powerful interface system that puts the full range of programming tools into designers’ hands.
This class provides an overview of lighting workflows in Unreal Engine. Through a series of small projects, we’ll investigate lighting techniques and apply these skills practically to indoor and outdoor scenes.
This class provides an overview of materials workflows in Unreal Engine. Using examples, we’ll investigate Materials techniques and apply these skills practically to achieve a variety Material effects.
This workshop provides an overview of optimization workflows in Unreal Engine. Learn key concepts and techniques, and use these tools to balance quality and performance in your projects.
This workshop dives into Sequencer in Unreal Engine. Design a cinematic sequence, learning about scene setup, animating characters and props, editing shots, and using cinematic camera tools to polish results.
This workshop takes you on a journey from Autodesk Revit to UE4. Learn how to use Datasmith, master Unreal Engine’s Material system, bring your project to life with lighting, and package everything for viewing.
Part of the Unreal Engine Techniques series, this one-day workshop provides techniques and best practices for implementing interactivity in your architectural projects using the Blueprint Visual Scripting system.
Part of the Unreal Engine Techniques series, this beginner workshop walks through creating a high-quality architectural visualization project, focusing on how to achieve photorealistic lighting and Materials.
Part of the Unreal Engine Techniques series, this one-day workshop covers a variety of tools and techniques to optimize and simplify your data-preparation process.
Part of the Unreal Engine Techniques series, this two-day workshop teaches you to build a simple interactive application using Unreal Engine.
In this hands-on workshop, we will build on a basic understanding of Blueprints to learn the best practices for transferring information between objects as well as manipulating them.
This class dives into realistic real-time rendering in Unreal Engine. Learn about Material functions, techniques for optimizing translucent objects, and how to create beautiful cinematic shots in Sequencer.
Part of the Unreal Engine Techniques series, this course is an introduction to the basics of virtual production, from setting up cameras to recording the scene through a hand-held VCam.