Weekly Twitch Recap

By Chance Ivey

Unreal Engine has had a special place in it’s heart for Virtual Reality for quite some time, and we’ve finally snagged the opportunity to get the team on the livestream to talk about all the cool possibilities with VR in Unreal Engine 4. Follow along as Lead Engineer Nick Whiting and Sr. Designer Nick Donaldson take us through where we are and where we’re headed with VR and answer a ton of great questions.

Community Spotlight



STICS is a fantastic animated short inspired by Stick Salesman. It’s a story about a space explorer and his robot companion searching for paradise on an unknown planet, built in UE4. It’s always exciting to see non-game projects made with the engine. Check out the video for STICS here

Ernest Gunther’s Interview on 80.lv


You may recognize Ernest’s work in our Academic Spotlight a few weeks back, and he’s back with a great “Secrets of Environmental Design in UE4” interview on 80.lv. Read about his approach to environmental design in contrast to level design and preferred tools of the trade.

Adventure on Clover Island 


Another great project built on a short development cycle out of Futuregames in Stockholm, Adventure on Clover Island is a great looking third-person platformer with nods to both the Sonic Adventure and Ratchet and Clank series’. At the time of the project’s creation, the students had only about six months of exposure to Unreal Engine. Check out the video and keep an eye on Futuregames, as we’re sure to see more greatness out of that institution. 

Don’t miss the Unreal Engine livestream every Thursday at 2PM ET at twitch.tv/unrealengine.

Recent Posts

Datasmith and Unreal Engine Drive Real-time Architectural Design at Neoscape

Applying a real-time approach to strategy and branding in the real estate w...

Unreal Engine 4.19 Preview 1 Now Available

The first preview for Unreal Engine 4.19 is now available for download o


Epic Games Announces New Round of Unreal Dev Grants Totaling over $200,000

Chosen developers around the globe building independent games, tools and an...