With the launch of Unreal Dev Grants, Epic Founder and CEO Tim Sweeney joined the livestream with General Manager Ray Davis and Community Manager Chance Ivey to give an outline for the new program and take questions from the community. Epic is overjoyed to be able to give back to the Unreal Engine development community in this way, as we are often taken aback by the incredible talent and dedication it continually displays.
Following the Unreal Dev Grants session, Ray and Chance give an update on GDC happenings, as well as 4.7 updates and your regular dose of news.
Shape of the World by Stu Maxwell
Shape of the World is a rather beautiful, thought-provoking project from Stu Maxwell, an FX artist at Black Tusk in Vancouver. This first-person “Walking Sim” has been gaining momentum in the indie space, and is scheduled for release sometime in the Spring of 2016. Check out the teaser trailer, and follow the progress on the forums as well as Stu’s blog.
S.U.I.T. by The Students of Futuregames
Another great display of the quality content that Futuregames is putting out, S.U.I.T. is a first person spatial puzzler in the vein of Portal, yet carries a great parkour mechanic right out of Mirror’s Edge. Have a look at the S.U.I.T. video, and check out Futuregames’ website for other incredible projects
BLUI by Aaron Shea
BLUI is a Blueprint-driven UI solution that gathers information from the web and uses it to build out elements in game. Creator Aaron Shea has made it open source, so download or fork BLUI today to see how it works, and give Aaron feedback on his forum thread.
Catch us live every Thursday at 2PM ET at twitch.tv/unrealengine.