Following the massive release of 4.5, Technical Director Mike Fricker and General Manager Ray Davis gave us a look at what’s ahead. Many planned features and improvements to items such as UMG, platform support updates, large world support, Blueprints, Linux, and more were covered. Check out the YouTube archive to get a glance into where we’re headed. We also announced our theme for our October game jam!
COMMUNITY SPOTLIGHT
God Left Me by Montreal’s National Animation and Design Center
God Left Me is a project made by seven students from Montreal’s National Animation and Design Center in just seven weeks. The video has been making the rounds on the internet and features a priest seeking sanctuary in a grand cathedral and has some excellent visuals. Check out the full video and chat about the project with PatrickAnim on our forums.
Project ApocalypZ by The Game Wall
Can’t get enough zombies fighting action? Then Project ApocalypZ should be on your radar. This Greenlit game has three very diverse playable characters and offers both single player and cooperative types of play. Read more about Project ApocalypZ on our forums and their website and watch the featured video showcasing the gameplay.
Blood Vessel Demo by 3dlight
It’s always inspiring when a developer or team uses the engine for applications other than games. Developer 3dlight has built a representation of the interior of a blood vessel, complete with VR support. From discussions in the forums, it appears we may see a fully navigable human heart from the project in the future. Here, you can watch the video shown on Twitch.
Coast WIP by Ulrich Thümmler
This work-in-progress scene shows off a high level of realism in a number of ways. Ulrich shows off some very convincible water with sand pulled back from the tide, as well as a number of high quality assets and time of day effects. The plan is to make this an ArchViz scene, so keep an eye on his WIP thread for updates.
Asian Pagoda by Sebastian Schulz
With so much to view, Sebastian’s flythrough video is almost a full five minutes long, showcasing a large amount of environment art that he has created. The aesthetic of the scene is solid and complete, and the trees and mountains add to the peaceful mood. Check out Sebastian’s other projects on his website.
Catch the weekly Unreal Engine livestream at twitch.tv/unrealengine every Thursday at 2PM ET!