Want to find out how to create motion graphics for sports broadcasts and live events? You’ve come to the right place! Watch the replay of our recent webinar and dive under the hood of our new Hype Chamber sample.
Rev your engines—it’s time to explore the Hype Chamber sample, a flexible, real-time broadcast graphics package originally developed as part of a reimagining of the Rocket League Championship Series live esports broadcasts.
In this webinar, we take a look at this new broadcast and live events sample project to demonstrate how production-ready sports graphics can be systemized using Unreal Engine. You’ll learn how to build highly customizable graphic packages that enable artists to switch 3D models, textures, materials, and lighting from a single Blueprint controller.
Image courtesy of Capacity Studios
For those wanting to use pre-rendered media, we also demonstrate how to automate video outputs from Movie Render Queue.
Check out the full webinar series to hear expert advice from Epic and industry speakers on a range of topics. And visit our Epic Developer Community for hands-on video courses and guided learning paths.