Thanks to our friends at Nordic Game for posting their recent conference keynote, "The Future of Games, Graphics and Everything," which our founder and CEO Tim Sweeney gave to a packed theater in Malmö, Sweden.
Here are more details on the Unreal Engine team's presence at Nordic Game 16.
Our compliments to the Unreal developers who showed their games at NG16: 34BigThings, Redout; Adrian Lazar, Planet Alpha 31; BZXO, Aya Blaze; Carbon Studio, Alice VR; Daedalic, The Long Journey Home; Funcom, The Park; Playwood Project Aps, Wartile; Right Nice Games, Skylar and Plux: Adventure on Clover Island; and, of course, Teotl Studios, The Solus Project.
12-16 hours of content, VR support,10k assets, 15k+ BP nodes, ~100k meshes placed, runs 60 FPS, less than 10 GB in size— Sjoerd De Jong (@Hourences) June 7, 2016
We are so proud of you, Sjoerd.
Cheers to all.
Get ready to buckle down and put your development skills to the test! Ne...