10.24.2018

Virtual Production with Unreal Engine: A New Era of Filmmaking

By Brian Pohl

Bold, disrupting technologies are often harbingers of important future changes across creative industries. For studios in the film, broadcast, and VFX world, embracing virtual production could very well be the key to elevating the visual medium to new heights in the years and decades to come.

That’s why we’re excited to announce a new series of exclusive podcasts, video interviews, and articles exploring how virtual production is ushering in a new era of filmmaking – through the eyes of top creative teams already using these powerful techniques in their production pipelines.

The first video in the Visual Disruptors: Exploring the Future of Virtual Production series is available below right now. Don’t miss it!
 

Exploring the possibilities of virtual production

VFX is an evolving industry, and virtual production is shaping up to play a pivotal role in how studios will overcome the production challenges of tomorrow. Innovative studios are already combining CG, motion capture, and real-time rendering with more traditional production techniques throughout the production process to more efficiently bring the creative vision of their directors to life. 
 
blog_body_img2.jpg

“There’s no other way to make the type of content that we are approaching,” explains Glenn Derry, Vice President of Visual Effects at Fox Feature Films. “I can’t fly to Pandora and shoot Avatar, there’s no way to do that. You have to create some mechanism whereby the directors and the creatives involved can get out there and actually produce their film in a meaningful way.”

For others, the possibility of forging new paths forward in the industry is an enticing prospect, particularly when it opens the doors to more effective ways to build a hyper-efficient pipeline.

“To make movies using virtual production, and particularly with a game engine with all of the real-time capabilities, it’s an opportunity to redesign the whole process of filmmaking,” says Tim Webber, VFX Supervisor at Framestore. “Something that would take us overnight or a week to do, suddenly you can do immediately and you can get immediate feedback...and that opens up a world of possibilities to do things differently.”

blog_body_img3.jpg

Learn more about virtual production

Curious to learn more about how virtual production is changing the way studios approach the craft of film, video, and broadcasting? You’ll also find a ton insightful content at our new Virtual Production hub (www.uevirtualproduction.com).

The new virtual production podcast series is a great place to start! Episode one, What is Virtual Production? is available now. It features guests Ben Grossman (Co-founder of Magnopus) and David Morin (Chairman of the Joint Technology Committee on Virtual Production) discussing the ins and outs of the techniques it encompasses.

You can also catch up on the informative virtual production roundtable discussion from Siggraph 2018, featuring industry experts Al Lopez (President of Stargate Studios), Daniel Gregoire (Founder of Halon Entertainment), and Ryan Beagan (Virtual Production Supervisor at Fox VFX Lab).

Join the conversation now! Subscribe here, and we’ll send you an email when we post something new in this exciting series.

Recent Posts

How Studio Wildcard’s ‘Extinction’ Expansion Evolves the ARK Franchise

We caught up with Studio Wildcard to learn more about the new items, enviro...

Celebrating Unreal Engine Developers Throughout Europe

In October, the Unreal Engine team visited seven cities in six countries, m...

Jobs in Unreal Engine - Technical Artist

Looking for your real-time career path? Consider the fast-growing role of a...

Make Something Unreal

with the most powerful creation engine

Get Started Now

Keep up to date

Privacy Policy