We'll be hosting an all-day Unreal Engine 4 workshop for mobile developers with our friends at GitHub at their San Francisco headquarters on Thursday, November 5th. Attendees can expect infomative talks from the team on authoring 2D and 3D content, creating great mobile VR experiences, the future of mobile with Metal, Vulkan, and more. GitHub will also be speaking about how to work with large files (textures, sounds, movies, etc) using Git LFS.
The full schedule can be found below, and additional details are available on the registration page. Seating is limited, so register today to secure your spot.
9:00-10:00 a.m. | Check-in |
10:00-11:00 a.m. | State of Unreal Engine |
11:00 a.m.-Noon | Authoring 2D & 3D Content for Mobile with UE4 |
12:00-1:00 p.m. | Lunch (provided) |
1:00-2:00 p.m. | Creating Great Mobile VR Experiences |
2:00-3:00 p.m. | Future of Mobile: Metal, Vulkan, Input & the Cloud |
3:00-4:00 p.m. | Optimizing Performance: Scalability, Textures & More |
4:00-4:30 p.m. | The Other Side of Game Dev: Project Setup, Multi-Platform Development & Analytics |
4:30-5:00 p.m. | Working with Large Files on Github |
5:00-7:00 p.m. | Happy Hour |
We hope to see you there!