This year’s Unreal Fest featured industry tracks dedicated to games, media & entertainment, architecture, automotive, and simulation. But some of the more than 120 sessions enjoyed by attendees at the action-packed three-day event refused to be pigeonholed, having broad appeal for creators across all industries. Here, we feature some of the highlights from the Cross-Industry track. You can see all the presentations on demand on our event page.
The Future of Animation in Unreal Engine
Over the past 30 years, the animation industry has created incredible stories, but is there a better way for production teams to do just that? Aimed at animators and riggers, this session led by Technical Product Management Director Jeremiah Grant discusses why the storytelling process needs to change, and explains how Unreal Engine is pushing this change forward—enabling you work in context, iterate faster, and collaborate with the entire team in a more parallel pipeline that keeps creativity at the forefront.
Building Worlds with UE5 and the Quixel Ecosystem
In this presentation, Luis Cataldi, Education Lead for Quixel at Epic Games, takes you on a content creation journey from oil painting through photography and motion capture, and finally to scanned data. Join him as he previews a future filled with photo-scanned content that can populate games, film, television, and the coming metaverse, with tools and techniques that make capturing digital twins of the world around us much more accessible to students, hobbyists, indie developers, and professionals alike.
Modeling and Geometry Scripting in UE: Past, Present, and Future
Unreal Engine 5 offers a powerful suite of modeling and geometry scripting tools, creating opportunities for creators at all skill levels. In this presentation, Epic Games’ Russell Paul, Senior Technical Product Manager, and Ryan Schmidt, Engineering Fellow, share insights on the evolution of Modeling Mode from a small experimental plugin to the current extensive toolset, and look to the future for a glimpse of what's coming next.
Pushing the MetaHuman Likeness Limits via Scan-Based Textures
Learn how to enhance your MetaHumans to achieve a higher-fidelity likeness, both in neutral and animated expressions, by using only a single scan as input and deriving the texture set from it. Led by Luka Lakić, Lead Character Texture Artist at 3Lateral—now part of Epic Games—this session builds knowledge relevant for use with the Mesh to MetaHuman tool, part of the MetaHuman Plugin for Unreal Engine.
Scanning the Seven Wonders: Using Photogrammetry To Craft Stories
Full-service digital studio Virtual Worlds used photogrammetry to capture world heritage sites like Machu Picchu and the Pyramids of Giza, creating immersive experiences that awe and inspire. In this session, Creative Director Matthias McCoy-Thompson reveals how the team did it—from permits to model optimization—as they developed award-winning immersive films and virtual tourism apps.
Making Augmented Reality in UE5
What does it take to make an AR application? With AR poised to explode, there’s never been a better time to build a technical foundation. In this talk, Jeff Fisher, XR Programmer at Epic Games, covers best practices for AR apps, and highlights specific Unreal Engine 5 features that will help you get the job done, including the Virtual Reality, Handheld AR, and Hololens Viewer templates, as well as ARPin, which enables you to mark fixed real-world locations in AR to which you can attach virtual content.
These are just some of the sessions in our Cross-Industry track; check out all the talks from that and the other tracks on our event page. As well as these illuminating and inspiring presentations, Unreal Fest delivered a great social experience and copious opportunities for networking. If you couldn’t make it in person, why not plan to join us next year? If you haven’t already, sign up for our newsletter to make sure you stay informed of the location and details closer to the time. We hope to see you there.
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