March 19, 2019

Unreal Engine support for Google Stadia now available

Today at the Google GDC keynote, Epic Games announced Unreal Engine support for Stadia, a new generation game platform, which enables players to access their games via a wide range of devices including TVs with Chromecast, desktops, laptops, phones and tablets. Unreal Engine 4 fully supports this new platform, and the Unreal Engine integration with Stadia is now available to approved developers in private beta. Follow this link to apply for access to development resources.
“Unreal Engine enables teams of all sizes to create cutting-edge game experiences for Stadia with a robust suite of tools and technology that accelerates development. We're excited to work with Epic to bring this powerful and proven technology to the Stadia development community,” said Shanna Preve, Managing Director, Stadia at Google.

“We’ve been building our support for Stadia to ensure that developers using Unreal Engine can hit the ground running and be successful on the platform,” said Arciel Rekman, Senior Platform Engineer at Epic Games. “Today we’re releasing a fully-featured integration with Stadia to help developers bring their games to an even broader spectrum of players.”

Designed with cross-platform support in mind, Unreal Engine leverages Stadia features through familiar interfaces, resulting in an easy setup, with visual quality and workflows that are consistent across all target devices. 

Thanks to Unreal Engine’s cross-platform capabilities, developers can iterate on their game code locally on their Windows PC for Stadia, a Linux and Vulkan-based platform, before deploying to the cloud.

Developers can test and play their games for Stadia by simply sharing a link with others -- no download or installation needed. 

Unreal Engine developers interested in Stadia can get started by applying to Google’s program at Once registered, confirm your credentials with Epic at so that we can provide access to Stadia’s Unreal SDK.

Epic will continue to support Stadia in future versions of Unreal Engine, staying in lockstep with updates as they become available.