August 28, 2019

Unreal Engine at SIGGRAPH 2019—all recordings now available

At the recent SIGGRAPH 2019 convention in Los Angeles, we were honored to work with an amazing lineup of guest presenters; our in-house team also shared a lot of information on the latest Unreal Engine tools and workflows. Here’s a recap of everything you can see on our post-event page.

Unreal Engine User Group

The stage at the Orpheum Theatre was brought alive by presentations from Matt Workman from Cine Tracer, Doug Roble from Digital Domain, Sam Nicholson, ASC from Stargate Studios, Vicki Dobbs Beck from ILMxLAB, Bei Yang from Walt Disney Imagineering, and Kaya Jabar from The Third Floor, topped off by a fireside chat with the incredible director, producer, actor, and writer Jon Favreau. We’ve already shared the recording, but in case you missed it, there’s another chance to check it out.

Booth presentations

Presenters from some of the same companies also joined us at our booth, along with additional speakers, to share their latest Unreal Engine projects in a packed three-day schedule. They included Digital Domain, ILMxLAB, Framestore, Fox VFX Lab, Halon Entertainment, Cine Tracer, Capacity, GiantStep, HOK, Magic Leap, Sequin, and Quixel. They kept their audiences engaged with a fascinating array of real-time projects—digital humans, virtual production, next-gen rides, VR experiences, cinematic lighting, and much more. 
Also at our booth, we offered a number of demonstrations from our in-house team of experts. Visitors got the lowdown on the fundamentals of ray tracing, using UE4 for design visualization, PBR workflows, real-time archviz, using Sequencer for linear animation, and creating visualizations with Twinmotion

Tech Talks

To get a more in-depth understanding of some of our latest Unreal Engine technology, you need look no further than our quartet of Tech Talks. The people behind the technology shared an insider view on new in-camera VFX, the evolution of ray tracing in UE4, our new Chaos physics and destruction system, and the latest virtual production tools and workflows. 

Next-gen virtual production

We’re also able to share a behind-the-scenes look at our demonstration of in-camera VFX for next-gen virtual production, a project we embarked upon with partners Lux Machina, Magnopus, Profile Studios, Quixel, ARRI, and Matt Workman. Attendees got a brief glimpse of this at the User Group.

Thanks to all of you who did come by and see us. Whether you were able to be among them or not, there’s no reason to miss out on any of the Unreal action. Check out our post-event page for all the recordings.