Unreal Engine at PAX Prime 2015

By Joe Kreiner

It’s Tuesday back at Epic HQ at the time of this writing, and I’m exhausted. This year’s PAX Prime was a whirlwind of Epic Unreal-ness. From AAA down to the smallest indie, there was a ton of Unreal Engine at PAX. In all, I counted thirty titles - twenty UE4 and ten UE3. We’re really seeing the results of the UE4 launch at GDC two years ago in the titles shipping this year and next.

I walked the show floor talking to the teams, making sure they have what they need from Epic to ship their games. I found a couple I hadn’t seen before, including Squad, a realistic shooter with tons of players. And of course, I got to play my favorite, Dreadnought

Boss Key’s Lawbreakers nailed the hype train at the show and was playable for the first time. Check out their Twitter feed - it was sending out gameplay clips to players live! Street Fighter V was playable, and I managed to get destroyed by a PlayStation employee who played with only one hand 

Rising Thunder got a ton of mentions, as well as Stories from Spearhead Games. One other thing you shouldn’t miss: Minority Media, of Papa & Yo fame, released their UE4 VR game Time Machine on Steam Early Access! If you have a VR headset, get it now! Psyonix’s Rocket League was omnipresent, and one friend exclaimed at dinner “Rocket League is the next Counterstrike.”

I could go on, but I think what’s most important is the list of games. Click through and check out the diversity of titles being developed in UE4. From AAA, “triple I”, to the smallest indie, Unreal Engine 4 is there.

UE4 games at PAX

UE3 games at PAX


And finally, some random photos from the show:

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