May 31, 2019

Unreal Engine 4 support for HoloLens 2 released in early access

By Ryan Vance

During its unveiling at Mobile World Congress this past February, Epic Founder and CEO Tim Sweeney announced that Unreal Engine support for Microsoft’s HoloLens 2 was on the way. Today, we are announcing that Early Access support is live and available now on GitHub (login required), where developers are now able to begin creating for the new mixed-reality technology. 

Whether you’re building an AR game or enterprise application, planning on streaming from a PC or deploying directly to the device, have a device already or are still eagerly awaiting delivery, you’ll get access to the APIs for the platform’s unique features and more. 
Tim_Sweeney_MWC19.jpg
Epic Games Founder and CEO Tim Sweeney revealing Unreal Engine 4 support for HoloLens 2 onstage
with Microsoft at Mobile World Congress 2019

Features supported in this branch include; streaming and native deployment, finger tracking, gesture recognition, meshing, voice input, spatial anchor pinning, and more. 

Production-ready support for HoloLens 2 will also be included in Unreal Engine 4.23, due out this Summer.

Today we're releasing numerous resources to help you get started with HoloLens 2: Check out the latest documentation on GitHub (login required) and watch our introductory talk from Microsoft Build to understand common development tasks. Additionally, our new Windows Mixed Reality sample project, which we showed at Microsoft Build, is available for download.

To see a preview of what’s possible with HoloLens 2, check out our recreation of the Apollo 11 landing that demonstrates high-fidelity rendering and multi-user AR using the device’s streaming capabilities.