Unreal Engine 4 ‘Rivalry’ Demo Debuts at Google I/O
When Google needed to show off the new graphics capabilities of L, the upcoming release of Android, they turned to Epic and NVIDIA for a demo.
The requirements were that the demo had to run on an NVIDIA Tegra K1 mobile processor and it had to utilize the new features of AEP (Android Extension Pack), a set of APIs that extend the functionality of OpenGL ES 3.1.
In under three weeks, Epic created the “Rivalry” demo. How could something so visually complex be created in such a short period of time? As it turns out, Epic had previously created the scene to show off UE4 engine features. However it was made for a DX11-class PC. Working together, the Epic team and NVIDIA dev tech engineers were able to port the demo, along with new, original content, to Android and AEP. The “Rivalry” demo Google showed was actually running the same high-end desktop rendering pipeline. Thanks to L, K1, and UE4, in the very near future you will have PC gaming graphics in your pocket.
You can read more about K1, AEP, and UE4 over on the NVIDIA blog site: http://blogs.nvidia.com/blog/2014/06/25/google-io-tegra-aep-gaming/
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