IndieCade runs October 9-12 in Culver City, Calif., and we couldn’t be happier to sponsor, speak and exhibit at this popular event.
Bierzerkers is a team-based, multiplayer melee combat game set in the Viking afterlife. Competition is fierce with online, class-based battles featuring stylized Norse visuals. Crush your enemies, see them driven before you, and hear the lamentations of their sheep!
Follow @Shield_Break for more details, and come by to meet these awesome guys if you can.
In addition, White Lotus Interactive will provide VR demos for XING: The Land Beyond for Oculus Rift. More on the game:
XING: The Land Beyond is an atmospheric first-person puzzle adventure game for the PC and Oculus Rift. When you're transported to the world of XING, you cross the threshold between life and death. In this afterlife you must uncover secrets as to why you're here and who you are. Solve environment-based puzzles and use powers such as Rain and Snow to progress through levels.
Next up, Developer Relations Technical Artist Alan Noon will give a new presentation on Paper2D, UE4’s 2D system, on two separate occasions: First at IndieXchange on Thursday, October 9 at 4pm at the Vets Memorial Building and second at Game U on Saturday, October 11 at 2pm in Tent A.
Here is Alan’s Paper2D talk description:
With the introduction of Paper2D, developers now have access to a powerful suite of tools within UE4 that empowers them to create a wider variety of game types than ever before. Attendees will learn how quick and easy it is to import and process content with Paper2D, and then through the power of UE4’s Blueprint visual scripting, begin crafting engaging 2D gameplay right away.
Topics covered: Creating sprites, authoring animations, collision, physics, visual scripting, and more.
Last thing, two other UE4 teams you may want to look out for at IndieCade include White Paper Games with Ether One (see EGX interview) as well as 8-Bit Studios with SKARA- The Blade Remains (see EGX interview).
That’s the scoop! Feel free to drop any questions or feedback in the comments, or give us a shout on Twitter at @UnrealEngine.