BUILD IT HOW YOU WANT IT
Everyone is invited to swing by GDC Europe booth 151 for a visit. Bring any questions our way, or come by just to say hello. Senior staff from our team will be available to talk, no appointment needed.
Epic’s Max Preussner and Zak Parrish will present "UE4 Component Design: From Blueprint to Prototype to C++" on Tuesday, August 4, 11:15 – 12:15, in the Südliches Sitzungszimmer room.
In this session you can learn how to create your own functionality components within Unreal Engine 4, from prototyping to native implementation.
Starting with Blueprint visual scripting, technical artist Zak Parrish will create a customized physics component prototype, and generate the desired functionality right inside the Unreal Editor.
Next, senior engine programmer Max Preussner will take over and make a C++ implementation of that prototype, gaining all the performance benefits of native code over a scripting language.
In this way, you can learn how easy UE4 makes it for artists and designers to develop the tools they need, and how programmers can then turn those designs into elegant native code.
MIX IT UP AT GAMESCOM WITH EPIC
Gamescom attendees are invited to stop by Epic's mixer at Joe Champs for great drinks and conversation on Wednesday, August 5 from 5-7pm.
Sjoerd “Hourences” De Jong, developer of The Solus Project, along with Epic's Mike Gamble, Joe Kreiner, Zak Parrish, Max Preussner, and other folks from the studio will be hosting the social. More details on that are here.
Our Gamescom business meeting area is located in Hall 2.2 at the stand B-051.
Hope to see you in Cologne!
The first preview for Unreal Engine 4.19 is now available for download o...