March 19, 2014

Intro Crash Course for Level Designers

By Jim Brown

Unreal Engine 4 offers an incredibly deep tool bench for designers. Here are a few things you should see if you’re just getting started with Unreal Engine 4.

Senior designer Jim Brown walks users through this basic Intro Crash Course for Level Designers using the new Unreal Engine 4. Learn the basics of Epic Games’ level design process, from prototyping through polish.

Jim gives a quick rundown of the new Slate interface system, showing just how easy it is for you to customize your workflow to meet your personal needs. Discover how to maximize productivity using powerful design features like the Landscape and Foliage editor to sculpt large pieces of terrain and geometry editing mode to reshape geometry on the fly. See how it all fits together with Blueprint.

Click to get started!