November 27, 2019
Tips for submitting your Unreal Engine project for the annual student sizzle reel
Every year, hundreds of individual students and student teams submit video clips and trailers of their best Unreal Engine projects in the hope of getting featured in the annual, GDC-premiered Unreal Engine student sizzle reel.
Want your beautiful Unreal Engine project to be considered for inclusion in the 2020 student sizzle reel? Here are our top tips:
Give your project a unique title
2019 Student Sizzle Reel
Less is more, and quality over quantity
Don’t put titles or logos over the video
Record at a high resolution and stable frame rate
For more details, find out about performance and profiling on our documentation page.
Make gameplay footage shine
En Garde! Supinfogame RUBIKA gameplay
Explore cinematics with Sequencer
Here’s an example of great camera work:
E-751, New York Institute of Technology
Submit one project at a time
Avoid default textures, characters, and other assets
How to submit your project
Simply upload a video of your project to YouTube or Vimeo and send the link to email@example.com along with the information requested below. As a reminder, please make sure your video has a minimum resolution of 1920x1080.
Please include the following details in the body of your email:
- Project name: The title of your game, short film, or visualization.
- Your name: The first and last name of the student submitting the project.
- Team members: All team members involved in the project, if applicable.
- Team name: Your team name, if applicable.
- School name: The name of your university or college.
You can also include the Unreal Engine logo on the title screen or in the credits of your video. Here is a great example:
The Resistance, University of Hertfordshire
Thanks for reading through all of the recommendations above, which we hope you'll follow once you're ready to share your work with us. And remember that while we can’t use every video that is sent our way, we always love to see your imagination come to life through Unreal!