The starter’s pistol has gone off. The real-time racers are already down the track, remaking entire industries in the process.
From Balenciaga rollouts to HUMMER EV displays, interactive 3D has opened up major opportunities for students who want to reshape visual mediums. According to a recent Burning Glass report, jobs requiring real-time 3D skills are growing 601 percent faster than the job market overall, and pay 57 percent above the average advertised salary. A huge win for any student that learns the skill set.
But even though brands are running to this technology in droves, they are often met with the same problem once they get there: there just aren’t enough Unreal Engine experts to fulfill their demands.
Yet!
With the introduction of Teaching with Unreal, secondary and post-secondary educators can start changing that as they prepare their classroom for the benefits of interactive 3D.
In this course, teachers will learn how to:
Identify how interactive 3D and real-time rendering is being used across a number of industries.
Navigate the viewport in Unreal Engine and work with assets in a 3D environment comfortably.
Utilize Blueprint actors and functionality in Unreal Engine scenes.
Package Unreal Engine projects that can be shared with others.
Incorporate educational resources into an accessible classroom use.
From there, try the Unreal Futures hub for more courses and lesson plans. They have been specifically designed for secondary educators, so you’ll have great resources at every stage of your journey. You can also tap into a community of fellow Unreal Engine teachers in our dedicated Discord channel. It’s a lively bunch and all are welcome.
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Join us for The Future of Animation, a month-long event where we celebrate the success of industry leaders and share resources for those who are just getting started.
Join us for The Future of Animation, a month-long event where we celebrate the success of industry leaders and share resources for those who are just getting started.
This release of the MetaHuman framework brings not only new features for MetaHuman Creator, but also an exciting new MetaHuman Plugin for Unreal Engine, as well as support for the new character rigging, animation, and physics features in Unreal Engine 5.
This release of the MetaHuman framework brings not only new features for MetaHuman Creator, but also an exciting new MetaHuman Plugin for Unreal Engine, as well as support for the new character rigging, animation, and physics features in Unreal Engine 5.
With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.
With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.