Real-time real estate on The Pulse

September 22, 2022
This month on The Pulse, we talk about the impact of real-time visualization on the way buildings are designed, built, and sold, now and in the future. 

If you missed the live broadcast of The Pulse, you can watch the replay below.
 

Real-Time Real Estate: Visualize, Connect, Build is hosted by James Scott, Director of the Real Estate Technology Initiative at MIT Center for Real Estate. He is joined by Edward Wagoner of JLL Technologies, Dorian Vee of IMERZA, and Sam Anderson of Epic Games.
On this episode of The Pulse, the panel discusses the digital transformation within real estate, from real estate tours conducted entirely online to virtual reality experiences of unbuilt offices and apartments.
Courtesy of Buildmedia
With this digital shift, traditional methods that involve in-person visits with printed materials—such as initial visits to multiple spaces, sheafs of paper in hand—can now be done online, and can even enhance the buyer experience with a much richer data set, all available on demand. Sales configurators give buyers a truer sense of what the space will look like with their chosen finishes, personalizing the experience in a way that a handful of color cards never will.
Courtesy of Buildmedia
Would you like to find out more about how our community's real-time solutions for real estate can open new doors for your business? Visit our Real estate hub, where you’ll find case studies and inspiration for your own real-time real estate projects. You can also get in touch and we'll help you connect to the right team to start that conversation!

    Want to discover more real-time technology trends?

    Check out The Pulse hub to keep up with the latest developments in interactive 3D. And be sure to check out previous episodes of The Pulse!
    New release brings Mesh to MetaHuman to Unreal Engine, and much more!
    News
    June 9

    New release brings Mesh to MetaHuman to Unreal Engine, and much more!

    This release of the MetaHuman framework brings not only new features for MetaHuman Creator, but also an exciting new MetaHuman Plugin for Unreal Engine, as well as support for the new character rigging, animation, and physics features in Unreal Engine 5.
    New release brings Mesh to MetaHuman to Unreal Engine, and much more!
    News

    New release brings Mesh to MetaHuman to Unreal Engine, and much more!

    This release of the MetaHuman framework brings not only new features for MetaHuman Creator, but also an exciting new MetaHuman Plugin for Unreal Engine, as well as support for the new character rigging, animation, and physics features in Unreal Engine 5.
    Unreal Engine 5 is now available!
    News
    April 5

    Unreal Engine 5 is now available!

    With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.
    Unreal Engine 5 is now available!
    News

    Unreal Engine 5 is now available!

    With this release, we aim to empower both large and small teams to really push the boundaries of what’s possible, visually and interactively. UE5 will enable game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.
    Broadcast and Live Events: Steal the Show
    Event
    September 15

    Broadcast and Live Events: Steal the Show

    Get all the latest news on how to create memorable broadcast experiences and live events with Unreal Engine.
    Broadcast and Live Events: Steal the Show
    Event

    Broadcast and Live Events: Steal the Show

    Get all the latest news on how to create memorable broadcast experiences and live events with Unreal Engine.