Project Titan has wrapped!

Check out some of the work
from this epic art jam

June 24, 2024
Project Titan has now wrapped! We’d like to extend huge congratulations to all the talented developers and artists who took part.

Over 1,400 people contributed to this epic collaborative art jam that saw more than 18,000 submissions made over the course of 10 weeks. Together, this giant team created a spectacular open world landscape, 64 square kilometers in size, comprising nine different biomes packed full of imaginative characters and assets. 

We saw around 200,000 files added and over 80 GB of assets uploaded, including 11,844 meshes, 7,493 textures, 200 skeletal meshes, 5,376 materials, and 189 Niagara particle systems. Needless to say, it was a monumental collective effort from all involved. 

Project Titan was designed to be an experimental, collaborative, and community-driven project that would provide a fun learning opportunity. Participants had the chance to learn from Unreal Engine and game industry experts, with feedback and help provided over the course of 56 training and feedback videos and 10 livestreams that covered different areas of game development.

The fruits of the team’s labor will be packaged up as a sample project that everyone can dive into and explore. Stay tuned—we’ll be announcing the release date of this open world sample soon. 
 

Calling all indie devs

From small studios to solo devs, Unreal Engine gives teams of every size the power and control to deliver games with the visual sophistication of big-studio titles.

Similar blogs


GDC 2025

GDC 2025

Join us in San Francisco for GDC 2025, March 17–21, where we’ll be hosting a number of game development sessions covering Unreal Engine, UEFN, and much more.

News

Unreal Engine’s improved royalty reporting system

There’s a new and improved Unreal Engine royalty reporting system on the Developer Portal, making it easier than ever to report revenue and calculate royalties.

Film & Television

Sony and Pixomondo launch VP Academy for Virtual Art Departments in Japan

Virtual production (VP) is on the rise in Japan. To cater for the growing need for VP specialists, Sony and Pixomondo have launched a new school to  provide skills training for a new generation of Virtual Art Department artists. Find out more.