Unreal Fest 2022 in New Orleans featured more than 120 sessions across six industry-specific tracks, including one dedicated to architecture. Here, we’re bringing you a selection of those sessions—hosted by speakers from BIMaking Engineering, Cornerstone, Bentley Systems, Imerza, Marriott International, Cavrnus, and Olson Kundig—to view on demand. Don’t miss these fascinating insights and exciting new product demonstrations that cover everything from digital twins to the metaverse.
Creating Digital Twins in Unreal Engine
The ability to connect a physical design to a real-time model opens up massive possibilities for archviz, training, operation/maintenance procedures, military simulations, and more, with the global digital twin market valued at USD 6.5 billion in 2021 and projected to reach USD 126 billion by 2030. But how do you do it? In this session, Francesco Cappilli, Founder of BIMaking Engineering, shares his insights.
Creating Cornerstone.land
An idea to build a virtual ZOAN HQ to connect remote and office employees has snowballed into Cornerstone, an interactive virtual world with collaboration at its core. In this session, Miikka Rosendahl, the Founder of ZOAN, and now Founder & CEO of Cornerstone, reveals how the team created a hyperrealistic metaverse platform that will help Web3 developers connect the real and virtual in brand-new ways.
Prepping Mega-Models for the Metaverse: Engineering Edition
Engineers are sitting on some incredible models, some of which would be perfect for the metaverse. The problem? Many are too big! Enter Bentley Systems’ 3DFT, a new rendering codec that rapidly optimizes/compresses large 3D models for high UE5 framerates, without data loss. In this session, Senior Director Greg Demchak and Principal Software Engineer Daniel Iborra of Bentley System’s Digital Innovation Lab discuss the challenges 3DFT solves and its application to the metaverse, as well as offering a live demonstration of the technology.
From Concept to Closing: with Imerza & Marriott
Join Dorian Vee, Co-Founder & CTO, Imerza, and Ayanna Wiggins, Director of Global Residential Marketing, Marriott International, for an in-depth look at how they use Unreal Engine to design and sell the world’s most notable and prestigious branded real estate projects. Discover what goes into producing photorealistic renderings, narrative CGI films, advanced real-time sales tools, and more.
What is the Cavrnus Metaverse Connector™?
In this session, Cavrnus’ SVP & GM of Industry and Ecosystem Development David Watters presents the Cavrnus Metaverse Connector, a new free-to-integrate UE4/UE5 plugin that helps anyone to easily add spatial collaboration features to new or existing Unreal Engine projects. Find out how the plugin enables low/no-code integrations that facilitate multi-user co-presence; voice/video streaming; dynamic insertion of 3D objects, PDFs, and media files; and more.
Visualizing ‘Analog House’ with Olson Kundig and Twinmotion
Join Greg Rogers, Director of Visualization at global architecture firm Olson Kundig, for a look at why the company chose to implement real-time technology in its workflows and how it leveraged Twinmotion on 'Analog House'—a private residence designed by Tom Kundig in close collaboration with clients Lesa and Greg Faulkner of Faulkner Architects. The session includes valuable tips, tricks, and lessons learned along the way.
These are just some of the sessions from the architecture track; visit our event page to see more inspiring presentations, as well as helpful training from Epic Games experts on a range of topics. You’ll also find many talks that are of interest across all industries. We hope you find all the sessions informative and enjoyable.
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